Hope the changes doesnt kill the musket

Musket players arent playing shirking fort anyway!

it’s just a none sens the light nerf atm

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tru but the largest feedback around musket is their range and lack of counter options to punish them for long range play.

lowering their DMG and forcing them to camp even more isn’t going to suddenly bring the muskets back into balance.

while also simulataneusly nerfing the class that most directly counters them (schizos).

it to me just speaks of inexperienced or ignorant combat tuning based on garbage metrics and feedback…

the changes proposed so far albeit a short video but taken in context of previous changes already taken suggests they simply have no idea how the game is played at any competent level.

nerfing muskets by making them more stationary and do less DMG output is a nonsensical change when it would have far better balance overall to force them into a run and gun playstyle.

instead the 1 2 combo of musket related nerds and yet further light armor nerfs will continue to negatively impact light armor melee

and ofc mages who still get the crap end of the stick in all these tuning decisions.

so yes I’m gonna take musket feedback threads a bit seriously because every change made toward musket ends up effecting mages indirectly due to AGS and it’s players not understanding simple things like light armor is used by more than just 1 class in this game

just needed to remove hit scan and give drop off, people would of been happy, making musket have to sit and play on rocks isn’t what any pvp’r wanted. Which is what there gonna make happen.

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That is how most of them play already, they are just going with the current OPR meta lol

I’m pretty sure they were target light armor specifically, not any one build.

My concern is that if they nerf ME hard for Musket, then it will pretty much cease to be viable. I think any nerf to it needs to be accompanied by buffs to things like traps to encourage medium-range play.

They said muskets will have to be more stationary. This is a nail in the coffin for me.

I’ll just quit if they want me to camp, fuck it.

They are going to lower resilient on LA, so your fav targets have less resilient. This will indirectly buff muskets. Have fun.

Lets hope hitscan will be removed and the weapon nerfed to the ground because everyone is sick of it besides musket mains. The weapon doesnt belong in the game the way it is.

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Thats fine. We can all quit too and 30k will become 20k.

I highly doubt there are 10k musket users. I generally see 2 or 3 per OPR and even then they switch off musket after the exploits are fixed.

People are looking for a Goat, and its the Musket.
But GS and Bow arent totally overpowered? Ah okay, just cause you play it yes.

Another Question, where i can get my Money back after they Destroyed Musket, my onest Weapon?
Will you atleast Buff The Trap Tree so we can go Into Close Combat? Probably not.
For me Its Clear. If you want us to stay Stationary you cant fight another Enemy anymore, cuz the Trap tree is to weak.

I think if you all musket mains quit then 30 k will become 50 k.

K dude enjoy the mindless game then of left click spammage in mid. At that point I don’t care.

Not even close to being worse than a hitscan weapon shooting from a range that cant be countered.

I think you’re really clueless if you couldn’t read between the lines on what the interview stated.

They basically said they’re adding bloom to musket shots when you’re moving. This changes nothing for the musket players you dislike playing against and completely removes muskets from playing with risk because nobody will do so anymore. The only thing you’ll have left is rock campers. LMFAO.

not by much you only have the most forgiving melee homing to ever exist and every other band aid in existence to keep a target still for you to connect your autos.

schtizos and properly built fire mages absolutely can counter dex by hunting them in opr.

I said already, the main issue with muskets were the exploit that was being used for weeks/months for many musket players, now with this fixed, I saw in OPR much less muskets, and another point to be considered, is the Mortal Emporwer, just limit it to 5 stacks, and the issue is solved.

Another point is, everyone that is complaing, just adjust the defence to the slash damage and normally play with no good gear, Im a meele playing with 5 pieces of resilient and shiring fortification, I have no issues with musket players, the point is when a group of musket players target you in the same time, if they are doing 2.5k damage currently, they will kill you if all of 5 hit, if you nerf musket to 2k damage, they will also kill you, its like a zerg attacking you, in the same situation, if 5 meeles dps attack you, your survive chance is also 0.

I have a friends in my guild, that normally do a musket group (5 players) in OPR, if they target the same enemy, they kill him, you can use the same logical to bow and fire staff, the point is, any ranged weapon in a group of players target the same enemy there is a high chance to kill him, because it’s like a “zerg” attacking you, and it’s normal.

Another point is about the OPR itselft, any round with a group players of the same guilds using discord, has a HIGH advantage of any other group, I lost yesterday 4 OPR in a roll, because every game 2 skilled groups with bruisers and healers was really killing everything, so there are many factors to be consired when we talk about OPR balances …

Another thing to be considered, musket players has no space in:

3x3 arenas
Wars (Bruiser is the meta)
Dungeons

Thats ok then 30 k players will go down back to 10 k players and musket players can shoot each eather on rocks all across the map.
Also i heard that someone has datamined that hitscan will be removed but i dont have an official source for that so i guess we will see.