tru but the largest feedback around musket is their range and lack of counter options to punish them for long range play.
lowering their DMG and forcing them to camp even more isn’t going to suddenly bring the muskets back into balance.
while also simulataneusly nerfing the class that most directly counters them (schizos).
it to me just speaks of inexperienced or ignorant combat tuning based on garbage metrics and feedback…
the changes proposed so far albeit a short video but taken in context of previous changes already taken suggests they simply have no idea how the game is played at any competent level.
nerfing muskets by making them more stationary and do less DMG output is a nonsensical change when it would have far better balance overall to force them into a run and gun playstyle.
instead the 1 2 combo of musket related nerds and yet further light armor nerfs will continue to negatively impact light armor melee
and ofc mages who still get the crap end of the stick in all these tuning decisions.
so yes I’m gonna take musket feedback threads a bit seriously because every change made toward musket ends up effecting mages indirectly due to AGS and it’s players not understanding simple things like light armor is used by more than just 1 class in this game