Hi iam a musket player. As the title say i rly hope all theese changes doesnt kill the musket completley. Were already playing 50con with glassrunes and recentley got rapier and light loudout nerfed.
Now light is getting nerfed further (affect every wep i know) nerf perks on light armor + mortal emp + it sounds like they are going to make musket even more camp based. It almost sounds like its gonna turn into a shooting turret with recoil, meaning if u move while shooting ur bullers will fly to the sky. He Said something about accuracy in the video xD
It doesnt make sense anymore that they added PB reload while moving When they now try to handicap the weapon, oh well Im so exhausted by this dev team so Im not even mad or surprised anymore. I Will try the ptr and see how it feels But i dont have much hope left in this game.
maybe not but if you think targeting a specific weapon by yet again hitting armor changes that effect more than just the said weapon using it you might not be someone anyone should pay attention to either.
tru but the largest feedback around musket is their range and lack of counter options to punish them for long range play.
lowering their DMG and forcing them to camp even more isn’t going to suddenly bring the muskets back into balance.
while also simulataneusly nerfing the class that most directly counters them (schizos).
it to me just speaks of inexperienced or ignorant combat tuning based on garbage metrics and feedback…
the changes proposed so far albeit a short video but taken in context of previous changes already taken suggests they simply have no idea how the game is played at any competent level.
nerfing muskets by making them more stationary and do less DMG output is a nonsensical change when it would have far better balance overall to force them into a run and gun playstyle.
instead the 1 2 combo of musket related nerds and yet further light armor nerfs will continue to negatively impact light armor melee
and ofc mages who still get the crap end of the stick in all these tuning decisions.
so yes I’m gonna take musket feedback threads a bit seriously because every change made toward musket ends up effecting mages indirectly due to AGS and it’s players not understanding simple things like light armor is used by more than just 1 class in this game
just needed to remove hit scan and give drop off, people would of been happy, making musket have to sit and play on rocks isn’t what any pvp’r wanted. Which is what there gonna make happen.
My concern is that if they nerf ME hard for Musket, then it will pretty much cease to be viable. I think any nerf to it needs to be accompanied by buffs to things like traps to encourage medium-range play.
Lets hope hitscan will be removed and the weapon nerfed to the ground because everyone is sick of it besides musket mains. The weapon doesnt belong in the game the way it is.
People are looking for a Goat, and its the Musket.
But GS and Bow arent totally overpowered? Ah okay, just cause you play it yes.
Another Question, where i can get my Money back after they Destroyed Musket, my onest Weapon?
Will you atleast Buff The Trap Tree so we can go Into Close Combat? Probably not.
For me Its Clear. If you want us to stay Stationary you cant fight another Enemy anymore, cuz the Trap tree is to weak.