If AGS makes musket a projectile weapon let it live on, if they want to leave it hit scan remove it from the game.
maybe not but if you think targeting a specific weapon by yet again hitting armor changes that effect more than just the said weapon using it you might not be someone anyone should pay attention to either.
so do I
man i hope this perk will be brought into action and not be just a meme autosalvage perk

Musket players arent playing shirking fort anyway!
it’s just a none sens the light nerf atm
tru but the largest feedback around musket is their range and lack of counter options to punish them for long range play.
lowering their DMG and forcing them to camp even more isn’t going to suddenly bring the muskets back into balance.
while also simulataneusly nerfing the class that most directly counters them (schizos).
it to me just speaks of inexperienced or ignorant combat tuning based on garbage metrics and feedback…
the changes proposed so far albeit a short video but taken in context of previous changes already taken suggests they simply have no idea how the game is played at any competent level.
nerfing muskets by making them more stationary and do less DMG output is a nonsensical change when it would have far better balance overall to force them into a run and gun playstyle.
instead the 1 2 combo of musket related nerds and yet further light armor nerfs will continue to negatively impact light armor melee
and ofc mages who still get the crap end of the stick in all these tuning decisions.
so yes I’m gonna take musket feedback threads a bit seriously because every change made toward musket ends up effecting mages indirectly due to AGS and it’s players not understanding simple things like light armor is used by more than just 1 class in this game
just needed to remove hit scan and give drop off, people would of been happy, making musket have to sit and play on rocks isn’t what any pvp’r wanted. Which is what there gonna make happen.
That is how most of them play already, they are just going with the current OPR meta lol
I’m pretty sure they were target light armor specifically, not any one build.
My concern is that if they nerf ME hard for Musket, then it will pretty much cease to be viable. I think any nerf to it needs to be accompanied by buffs to things like traps to encourage medium-range play.
They said muskets will have to be more stationary. This is a nail in the coffin for me.
I’ll just quit if they want me to camp, fuck it.
They are going to lower resilient on LA, so your fav targets have less resilient. This will indirectly buff muskets. Have fun.
Lets hope hitscan will be removed and the weapon nerfed to the ground because everyone is sick of it besides musket mains. The weapon doesnt belong in the game the way it is.
Thats fine. We can all quit too and 30k will become 20k.
I highly doubt there are 10k musket users. I generally see 2 or 3 per OPR and even then they switch off musket after the exploits are fixed.
People are looking for a Goat, and its the Musket.
But GS and Bow arent totally overpowered? Ah okay, just cause you play it yes.
Another Question, where i can get my Money back after they Destroyed Musket, my onest Weapon?
Will you atleast Buff The Trap Tree so we can go Into Close Combat? Probably not.
For me Its Clear. If you want us to stay Stationary you cant fight another Enemy anymore, cuz the Trap tree is to weak.
I think if you all musket mains quit then 30 k will become 50 k.
K dude enjoy the mindless game then of left click spammage in mid. At that point I don’t care.
Not even close to being worse than a hitscan weapon shooting from a range that cant be countered.
I think you’re really clueless if you couldn’t read between the lines on what the interview stated.
They basically said they’re adding bloom to musket shots when you’re moving. This changes nothing for the musket players you dislike playing against and completely removes muskets from playing with risk because nobody will do so anymore. The only thing you’ll have left is rock campers. LMFAO.