Horrible Economy System Lost Players

I’m the NKDeathWind player from south america. I see problems related to the economy on several servers. The NW team planned the professions very poorly as an example I mention only a few listed: Alchemy, cooking, armor and blacksmithing…
1- Alchemy: the basic principle was to make potions of healing, defense, mana, damage to monsters among others… but the monsters in the game drop many wells, thus eliminating the need to make potions. Monsters on maps in general are too weak for single players, and this makes there is no demand to search for more damage through damage coatings, or protection potions… so we have competition between players and monsters that provide everything…
2- Cooking: the basic principle of cooking would be to provide foods to make the characters stronger with foods that increase attributes, of which there are hundreds, as mentioned earlier, monsters, because they are easy, do not require attribute foods to make the player strong… and monsters drop basic foods tier up to 5 easily… making it unnecessary… furthermore there is no significant difference between health regeneration foods tier 1 to 5… the only foods in demand are the collect foods.
3- Armor and Blacksmith: the basic principle would be that they provide the weapons or armor of the game… but the monsters drop everything! upon entering any dungeon you will undoubtedly leave with a bag full of powerful weapons and armor… meaning we have unfair competition again between crafting players and monsters…
I identify 2 problems to solve the initial collapse of the economy and I will enumerate:
1 -Solution: as the first problem is the ease of killing the monsters as mentioned above, you should increase the difficulty of the monsters to require players to look for better food and potions (made by players to thus turn the economy) to beat the monsters
2 - Solution: as the second and, not least, is the ease of drops of common monsters of these resources (cooking, weapons and armor), you should extinguish or drastically reduce these drops… leaving only for named or strong monsters. … that’s how the economy turns because there will be a demand for professions…
*Final consideration: with these measures taken, the economy will sustain itself with demand for resources from collectors as players will craft or make food and wells… apart from all that, they could also require that, to repair the armor, only repair kits but not the ones that are currently… these kits require basic resources to be made (ores, fibers, skins, woods, from the equipment tier) that go into the making of the weapon or armor or collection equipment…
PLEASE SOLVE THE ECONOMY IT JUST HASN’T BROKE YET BECAUSE ALL PLAYERS ARE WANT TO BECOME 200 IN PROFESSIONS BY STATUS.

So you Want to Reward crafters for spending hundreds of hours Farming and leveling, but screw People who Farm Elites hundreds of Hours, they should get No Rewards.

Não entendi bem sua afirmação … mas : Os coletores irão fornecer recursos para os artesões como em qualquer economia em jogos ou mundial… matéria prima e produto pronto. Como exemplo : para fazer um suco de laranja precisa da laranja, certo? quem pega a laranja é o coletor… os jogadores que queiram obter tudo de monstros ( poções , comida , armas, como eu disse antes ) então está no MMO errado devido justamente por existir profissões ( artesões e coletores )… caso contrário para que existir profissão / coletores se tudo vem dos monstros??? e se o intuito do NW era tentar agradar aos coletores, artesões ,e quem gosta de matar monstros para obter tudo fez um péssimo trabalho , pois não está agradando ninguém… pode ver o número diminuindo de jogadores para confirmar parte do que digo…

Parlez-vous français,?

não. Acredito que a tradução para nós está ruim … assim não entendemos muito bem o que o outro escreve

Em nenhum momento disse que não haverá recompensas ao matar monstros elite… a recompensa já existe em XP, pontos de território para os leveis 60… em inúmeros MMOs cada boss drops itens especiais , como aqui no NW… porém todos , TODOS, os monstros droparem acaba com o sistema de economia… caso quisessem que só monstros drops tudo do game poderiam extinguir as profissões como em inúmeros MMOs. O que vemos em todos os servers são oscilações do mercado imensas no mesmo dia … o óleo pode começar o dia por 1 gold, e terminar por 0,3… tudo pois os jogadores que ainda não desistiram do game querem chegar a 200 em tudo… antes do merge inúmeros servidores estavam quebrados. Para upar uma profissão do 0 - 200 leveis sem coletar nenhum recurso , somente comprando custa mais de 100 k facilmente… e no final os itens para serem feitos custam 5-8 k e são vendidos por 1 k… Economia nota 10 ( sarcástico )

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