Hotfix PvP XP and Salt for lost OPR

OPR is clown fiesta now, let me tell you why.

Scorescreen is causing players to quit OPR. So the hotfix was to remove the 1hour CD penalty for leaving OPR. BUT. ALso there was very stupid decidion that you dont get any PVP salt and PVP XP if you loose OPR (even if its 1000x990). What that means? Simple. People just start leaving once they loose 1 or 2 fights and the game mode is pretty useless atm.

Fix is simple, appart from fixing scoreboard ofc. Just reward xp and salt even for lost OPR. In similar way you get other rewards if you loose. OPR easily take 30+minutes, there is no reason why you should end it with 0 XP. Even if the bug wasnt there, THIS NEEDS to happen asap.

Please AGS dont let this minor things ruin the game again.

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I agree !

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thats why i didnt get any salt and exp even though i dropped 30+ kills. Thanks

I say it all the time… Equality of outcome vs putting in the work… People want participation rewards for losing lol… that mentality needs to be abolished… While I agree that if the score is actually close, then maybe the rewards should differ, the issue is that there are people that suck bad, but will still net the same rewards as the top players putting in the most work. that’s straight dumb lmao…

if you want rewards, you must WIN… period. the mechanics involved make this whole concept odd to say the very least.

Rewards should be based on the effort that was put in… capping a point in OPR should yield a bit, killing other players and having high heal values/dps values should also net a reward depending on said values… and overall score should dictate some of that reward as well. but yeah… if you lose, GG move on, and try again… but it’s not gonna happen like that. People are too salty/sweaty for this game to take rewards for losing/winning seriously. You simply just get a reward for losing… just not as much in comparison to winning… there is no real scoring system to allocate proper rewards. it’s all one fat MEH…

See the post below mine? lol my point exactly… ā€œleave OPR rewards as they areā€ā€¦ why? someone half afk or just simply wondering around but his team wins, he still get’s a full win reward lol even if last place on his team… that’s a problem.

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Totally disagree!

Leave OPR rewards as they are !!!

Do u want PvP XP and Azoth Salt? Then start PLAY FOR OBJECTIVES, not for forest fights to do highest dmg to get in top 10.

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and What? when both teams play objective, one of them will loose, even if its very close 990x1000 loss. And 20 people just wasted their time.

PvP xp and Salt is not leaderboard or MMR or ranked league or anything like that. Its progression currency. People should progress by puting time in. Sure, if you are good and win, you should progress faster. If you suck, slower. BUT STILL PROGRESS. Once we have MMR or leaderboards or ranked with its own rewards then ofc, so call ā€œparticipation rewardā€ should ofc not be in place. But PvP xp and salt is not currency to tied to skill. Hell you can prorgess it by running brainless missions without even encoutering a player of opposite faction, and you would still be prorgessing faster then people playing OPR with 50% winrate.

And the more you limit prorgession to win only, the larger gap you are creating between top geared and all other players. Imagine playing OPR with 500-550 GS today, when everyone and their mother is 600+ there. You would have trouple hiting enough score to at least get a gypsum in a lot of cases.

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AS stated in previous, PvP XP and Salt is PROGRESSION currency, not leaderboard/ranked currency. Everyone should be prorgessing all the time when they put time in. Just the efficiency of sad progression (how fast you earn it) should be tied to results. Otherwise if you have players that fall behind for whatever reason (break ffrom a game, bought a game late, whatever) they will not have motivation to play the game. If you join game, get stomped, waste 20minutes and not get anything, you dont have motivation to join next, because it will most likely end the same. Tieing prorgession currency to win only leads to situation, where rich just get richer and poor eventually stop playing.

EDIT:
And I am not saying that loosing a game should reward the same as winning. Not at all. It should be tied to the actual score and lenght of the game. So if we say for win we have 2k. Then if you get completly stomped and have 50score at the end, you get like 50-100 XP max. But if the game is 500-1000 and lasted 20+minutes, there is no reason not to get 800-1k xp for a loosing team

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U have the PvP XP ā€˜rank’, or call it progression or however.

We fight OPR for fun and PvP! Anything related to PvP is NOT time waste. I personally dislike it when I lose, we all do. But this just motivate me to keep trying!

If u lose u get Umbral Shards, Gold, Azoth, Faction Points … Winner get the same, the only difference between Win and Lose before the patch it was winners get 100 umbral shards and losers get 50 umbral shards. What it was result? Nobody gave a fck about OPR objectives, everything just went inside did 500 score and 1 time gave up the match to end faster and start another match.

We had enough of Fort farm abusers … I really hope Amazon are not turning OPR into another farm abuse!

Honestly though… that’s just a natural way things/people progress… it’s always been like that… if you took a break from the game, then that’s on you for taking a break… it’s essentially carebear for quick catch up mechanics… it’s too hand-holding for me- the fact that someone who takes a break for real has a better advantage of progression than a person actively progressing lol c’mon… it is what it is. Even some of the best guitarist to have lived, if they take a break from progress, then it shows in their craft. it’s just natural… it’s ā€œnormalā€ if you will.

I feel as though equality of outcome should differ vs someone that didn’t put in as much (Value wise) effort or talent/skill in a match to get their rewards. So if you lost, but you were #1 on your team, GG you should win something more than just a stock loss prize. it’s all screwy to me. (the current rewards system) it’s too carebear cry baby I want I want mentality.

Seriously? Reward the 50 score too. Getting 800-1000 PvP XP for losing? No thanks!
Please just go farm PvP missions in that time and leave OPR for ppl who actually like to PvP.

It’s not a reward. It’s a payment for time spent. The reward is the difference between the payment that the winner and loser BOTH should be getting.

Do you think MLB, NBA, NFL and NHL players don’t get paid when they lose? Um no.

There is certainly a bigger payout for the eventual champion, but EVERYONE gets paid in those competitions.

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But people that are PVPing in OPR SHOULD get xp and salt. It should be based on damage or kill/assist. Then if you are just killing NPCs, win or lose you get no XP or Salt. However, if you are making an effort and actually PVP, win or lose you are progressing. All it’s going to do the current way is make it so less and less queue. Right now, even if someone doesn’t PVP at all they reap the benefits if they are on the winning team.

U get paid in Gold, Azoth, Faction Points, Umbral Shards, OPR Box.

That’s what I’m saying lol

You put in more work than player x,y,z, then you should clearly get a better reward, even if small… it should be rewarded. but if you’re on a winning team and did jack shit, then you shouldn’t get anything but a stock/base amount for your reward for being on the winning team.

you should just trying to pretend that OPR is something that its not. OPR is not competitive PvP and unless some sort of ranking system and MMR is introduced it will never be. So take you freaking elitist competitive nature away from casual mode.

Do ur casual quests farm boy. Nobody will be bothering u.

Bro any sport company/field whether it be NFL or any of the sort, those players get paid per contract based on their performance lololol the players who suck get a much smaller paycheck…
Why do you think the NBA players get paid more than WNBA players? lol

By all means…. Less azoth salt and xp for a loss. But not 0.

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That’s essentially what I’m advocating for… but it should be based on your performance, not just being on a winning team. specially if you’re trash at PvP but you’re still on the winning team…

I mean, it’s the soul reasons people afk farmed (at one point) OPR matches… macro script their AFK timer to not make them get booted, and gtg… lol they did that because it didn’t matter what performance they attribute to the match… they still get/got a participation trophy…

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Yep. There should be no Salt and PvP XP for losing to stop the OPR abuse farm!!!