🚮 House Trophy Limit (Day 375)

i love the idea and i want to see before game dead.bump !

Bump

It’s a problem, it won’t go away by itself, it will become worse the longer it is not fixed. Remove the damn limit, it adds nothing to the game.

1 Like

bump !

Bump !

bump !

bump

While we are at it, is there a new trophy for the “human” type mobs?

Just to get a little saltier.

Bump

We hear you on the trophy pain & friction - I feel it every week. Unfortunately, there have been other priorities for our UX team, which have prevented us from tackling this already.

But we are looking into some non-UX solutions that should help this pain. They won’t make it for S1, but in the next season or two we should have solution which will help remove some friction, until we get a permanent solution.

4 Likes

Just make it 1 of each type per house and give us a good QoL change. I think that is the only real viable solution.

1 Like

How about you simply create a ‘Aeternum Ward Trophy’, which is crafted by combining one of each Major Trophy. This would then combine all of the AI bonus effects into one. The same could then be done with Gathering and maybe even Crafting.

It‘s an easy solution, doesn‘t take a ton of development time compared to other solutions and would reduce a lot of the existing friction.

3 Likes

So, this means no increase to Trophy Cap this year…? Good to know :confused:

Woooow!! Thank you so much for collecting and showing all the instances when a post was acknowledged/ignored by development! When displayed in one long collection like this, it’s really embarrassing to see :frowning:

such a simple request, with a simple solution and an incredibly large demand from
The players. Hope this post wakes devs up about how many times they have ignored this feedback.

What is a “non-ux” solution?

Wild suggestion I know but why not just remove the trophy limit altogether? I don’t see how it does anything for anybody. It is simply annoying for the player and nothing more.

2 Likes

waduhek is UX?

can you share what the priorities are that pushed this issue back?

UX usually refers to the user interface or user experience

I think what AGS means is that they want to stagger release new things for us to pay for in the shop each season. Season 1 is gear sets and future seasons could make us pay for things like transmog, named gear storage, weapon mastery sets, trophy sets and/or more trophies, etc. I can’t wait.