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I currently have luck and combat up 100% of the time⌠with the newest human enemy type coming for the new dungeon⌠I donât doubt this will be the solution. I hate microtransation games.
i love the idea and i want to see before game dead.bump !
Bump
Itâs a problem, it wonât go away by itself, it will become worse the longer it is not fixed. Remove the damn limit, it adds nothing to the game.
bump !
Bump !
bump !
bump
While we are at it, is there a new trophy for the âhumanâ type mobs?
Just to get a little saltier.
Bump
We hear you on the trophy pain & friction - I feel it every week. Unfortunately, there have been other priorities for our UX team, which have prevented us from tackling this already.
But we are looking into some non-UX solutions that should help this pain. They wonât make it for S1, but in the next season or two we should have solution which will help remove some friction, until we get a permanent solution.
Just make it 1 of each type per house and give us a good QoL change. I think that is the only real viable solution.
How about you simply create a âAeternum Ward Trophyâ, which is crafted by combining one of each Major Trophy. This would then combine all of the AI bonus effects into one. The same could then be done with Gathering and maybe even Crafting.
Itâs an easy solution, doesnât take a ton of development time compared to other solutions and would reduce a lot of the existing friction.
So, this means no increase to Trophy Cap this year� Good to know ![]()
Woooow!! Thank you so much for collecting and showing all the instances when a post was acknowledged/ignored by development! When displayed in one long collection like this, itâs really embarrassing to see ![]()
such a simple request, with a simple solution and an incredibly large demand from
The players. Hope this post wakes devs up about how many times they have ignored this feedback.
What is a ânon-uxâ solution?