Unpopular Opinion: the should revert the change that not every mob drops some kind of coin.
It is clearly that at lvl 60 the income is reduced to basicly only outpost rush and those 3 faction missions. The very few crafters or market manipulators being able to turn a fortune… well probably spend most of the day just doing market analyses.
I havent bought a house yet with my second char (lvl 50) why should I? Before I dont hit lvl 200 in crafting it is pretty much just a hole in my poket eating up coin I dont have.
I was always able to afford housing rent pre 90% discount even when it was on the 5 day timer.
The lack of housing taxes/bonus gold generation for companies have led to an inflated economy on high pop servers.
The taxes might be too much for many people on low pop servers due to a difference in global coin generation rates. However if you’re on a server that has more than 400 players concurrently on the low end you should be able to afford the taxes without too much effort if you play regularly.
Outpost rush is an obvious (although slow) option, participating in the economy is probably the best route for most people. Just spend some time doing an activity people don’t want to do and you’ll make a killing… e.g harvest bullrushes, azoth water. Heck chop some aged wood , maybe pick up beeswax and honey. All these activities can pull in substantially more than 1000g in under an hour on a high pop server. The money is out there just do an activity that is profitable.
Also you should make your own repair kits, those are seriously underrated.
I just want to remind everyone right now that taxes are at a 90% discount. You guys can do the math. I bought three houses just for the travel, but I doubt, with my playstyle, I will be able to sustain all three, even the lowest ones, onces they raise the taxes back up.
So basically for a casual has to play to just about afford housing… What about professions gear and all the rest of it… House taxes are too high for what it is.
I am. Not saying people can’t afford it (most can’t). I’m making over 10k a day after a 7h farming session of mats that I have left over but for the general public and the none hardcore gamers the tax values are too high
Low pop servers actually have better coin generation per player though the town upkeep taxes are harsher. Reasion - large percentage of population can join in all available wars and invasions as these are the top 2 coin producers for a player’s time.
My prediction is that post server merges there’s going to be another coin crunch since there’ll be less wars and invasions per player though it’ll take a while to manifest after the past month’s massive coin influx through housing taxes.
Actually, I think the entire housing costs itself should be reduced.
The base cost for a house should be 1k, 2k, 3k (small, medium, large).
The base tax should be 100, 200, 300g a week (small, medium, large).
Houses should be limited at 1 per a player.
Houses should be limited to 1 chest
chests should be increased in their lbs by 50% of their current value)
some new gui related features should be created to help improve the organization of the storages/chest storage Or storage itself should have “tabs” like guild banks in wow.
A few reasons for this change.
First, houses are important for player-expression. The high gold costs/upkeeps are really hurting that.
Second, owning many houses cause players to feel many guilds
Third, owning many houses break up guilds significantly and prevent them from being organized and stationed in an area
Fourth, more people having access to houses helps validate furniture profession more.
Fith, houses are not teleport pads. Period. The fact they are being used for that is silly.
No, thats not true. The guilds need ways to generate income.
Trade tax should be yeeting into the void for the purpose of preventing inflation.
Crafting/refining tax simply generates to much, and it should a be yeeting into the void because of that reason it provides huge potential FOR LATER economic control. disable it now, yeet into the void later.
Please don’t restore tax values back to the old level. I personally love the 90% off but I can understand some middle ground level. Taxes at normal value are too much of a stress for many people, myself definitely included.
In general I think taxes should be greatly reduced and companies should not get much from them at all. IMO the whole system should be reworked so that companies don’t need to pay insane taxes themselves and owning a territory should be mostly normalized across the board. Companies should be financially rewarded for upgrading their towns regardless of use, not rewarded solely based on use.
Remove the need for companies to pay taxes on territory
Greatly reduce taxes paid by players
Further reduce the percent of taxes that go from the player to the owning company
Remove configurable values for taxes
Balance it by rewarding companies for owning upgraded towns (mostly ignoring use of the town by players since that’s not something companies can control)