Ok. I accept that challenge: Let’s run the numbers.
On my server, charcoal sells at .10 each at the lowest price. There are thousands and thousands of stacks. So to sell my “new charcoal,” I have to undercut. Let’s say, .09 each.
Now, my rent is 1,370 gold every five days. I have about a 35% property tax discount and my faction owns the region.
To chop enough green wood to make the charcoal, it takes x2 green wood to make x1 charcoal. So assuming that every piece of charcoal sells at .09, I would have to sell 15,070 charcoal. To make that charcoal, I would have to chop 30,140 piece of green wood. If you are claiming that chopping over 30,000 pieces of green wood “TAKES NO TIME AT ALL” then I would say you are sorely misguided. I don’t know about anyone else, but even with my logging at 200, with an Orichalchum axe and logging food buffs, I still couldn’t chop that much green wood in an hour.
And that’s assuming a sufficient number of lazy players buy my charcoal instead of making their own and I don’t get undercut by anyone else trying to do the same thing.
I think you took the end of my reply too literal. I meant by playing the game properly you can easily make enough gold. Outpost rush is fun even if you don’t like PVP as you can still go cut trees, mine, kill mobs and it contributes to your team. You get like 200-360 gold win or lose for your time.
If u dont want to pay the rent… lol then dont pay it.
U only loose ur buffs and teleport, not or home
So pay Tax if u need that stuff and done.
There is no need to pay it every 5 Days if u wanna make a break or so…lol
Skipping the easy answer on purpose?
Each day worth 10 minutes will produce 300g at level 60.
You can make it more if you invest more time (up to around 700g), for doing 3 quests.
But dollars != gold. Gold is much easier to get in the game than most people can earn dollars in real life. You can easily pull thousands of gold a day just by basic materials farming, or if you’re smart leveling some valuable skills and making high end items to sell.
If anything the stark contrast between tax amounts and the value of the house is because the value of the house is so low, not because taxes are so high. I could afford my first 7,500g house 3 days after launch due to mining, smelting and making jewelry where as in real life obviously you don’t buy a house in 3 days work. The houses are made easy to acquire but hard to keep, it’s just more fitting for the game, otherwise no one would own homes for years into the game if it was in any sense “realistic”. Or you’d have to have banks and mortgages
The 5 days bothers me the most. What if I need to take some time off playing? Like others have said they work real life jobs as well. To have to play the game is a chore. Make it every two weeks real time.
I feel like the game punishes you for playing it (need items to craft to level up stats but not enough storage space so you use multiple towns to do different crafting with shifting tier craft tables so you need to make constant trips which requires azoth but azoth is in short supply and you can’t collect too much of it because of the limit cap… ugh I could go on and on). I enjoy the game but damn it loses fun when I’m required to play it so frequently.
Then your houses will stay on a single open tax until payed.
If this only happens a few times, you should either be able to cover up for that or reconsider using fewer houses.
If this is your regular playtime, maybe reconsider using a single smaller house.
Games will always provide advantages to those, who can invest more time one way or the other. The exception are solo played games or games with no persistend progress.
there is like 200+ recipes to flush out your house that has nothing to do with trophies etc. if what you claim is true then they might as well just give you 5 inventory slots where you can slap on 5 trophies and call it a day… but they didn’t… they made varied houses, they made furniture, paintings, pots n pans and stuff people could “beautify” and “personalize” THEIR dwelling to their liking… there are lots of people that actually LIKE that part of a game… charging 1000 gold every 5 days for that privilege is absurd… you don’t get charged 1000g every 5 days just to get a skin on your armor.
let people enjoy this varied game the way they want to and not just the way YOU want to… it can be played/enjoyed multiple ways… trademen stalking the tradepost to buy cheap, sell expensive, the crafter, the harvester, the PvP’er and the PvE’er and prolly several other ways… not just the one you prefer… and weekend games (yes some have work and family and only have time in the weekends) they get robbed blind EVERY weekend, without having the time to sit 24/7 to farm all that gold JUST to pay the house taxes do you even know how many ONLY play a couple of days a week? or a few hours a day?
My gripe is the fact that the UI misstated the tax on your 1st time house. In real life, before buying a home, you better believe you research the tax rate in an area. If the tax rate is within your affordable range, then you think about buying the home. If I bought a home after investigating the tax rate, and then it jumped up by 50%, you’d better believe I would be pissed.
I fell for the 50% discount hook, and went Tier 4 as my first home. With discounts, I’m paying about 900 gold every few days. Their 2k gold giveback was nice for the short term, but really doesn’t solve the problem that they created with the UI misstatement. What they should have done was refund the purchase price of the home, and given people a 2nd chance to buy a home with the correct information laid out before them.
It’s a joke “don’t like taxes - don’t buy house”? Housing - important part of game and ingame mechanices deeply connected with it. There was a mistake to give playes oportunity to change taxes on houses. I have feeling that there regions holders are marginals what just want more and more money.
With existing problems in gold generation it’s frustrate you to buy even one house.
I’m crafter, I need a house buffs important for me. At the same time there just few items that can be sold in trade house because mostly players just don’t need your crafted equipment - they easely can get it from farming mobs. So I can’t even collect gold from that what I’m doing.
So, for my opinion:
Remove from players opotunity to change house taxes
Make all taxes lesser for about 10-20% and make them static.
Give for faction bonuses lower taxes for your faction region to motivate players be involved in protection cities.
Removing house tax likely will increase the tax on trade and crafting as the other way for a company to suck out your money.
Making taxes static accross the board removes any reason to go into any different zone and just built up your camp in Windsward as the most central of all.
This will just put all war efforts onto Windsward and make every single other reason obselete.
Please let me hear a counter argument and explain how it’s completely false. As far as I know, if it’s every 5 days then if you do go unexpectedly AWOL, you won’t waste as much compared as if the payment was every 2 weeks.
If you need to take some time off playing, you can come back, do your daily bonus faction mission 10 minutes a day and easily reinstate your house. If you are out of gold you can loan some from a friend.
I disagree. The tax for my t4 house is 600 gold every 5 days. If you lower it any more, you’re only benefitting players like me that have leveled their territory standing and have 30-50% reduced property tax from leveling it up.
I do not want to pay any less than that, it will devalue azoth and gold and make owning a house and doing your daily bonus faction missions feel worthless.
I’m laughing because you all probably are not dealing with all the taxes being set at max everywhere. 20 on housing, 25 on trade 3 to refine and 3 to craft. It’s legit a cesspool on my server. The companies owning it all have flat out stated the intention to kill the server. They refuse to pay upkeep anywhere, and Boards/projects have not existed for a while. It’s actually not possible to craft t5 anything where I am.
They have zero fail-safes to discourage this kind of thing at all, especially if you belong to the same faction. No way for the person with the highest rep in a territory to over ride a company tyrant. Nothing. New players on my server do not stick around.
Meanwhile the chat is a vile inhumane cesspool of sexting, and degradation. The likes of which I have not seen in even some of the most toxic games known. Not a lot shocks me at 51, but my server will change your outlook as a whole, leaving you extremely jaded with humanity.
If you think I am painting a bleaker picture than actually exists feel free to role on cantref gwaelod, just do not have kids anywhere that they can see the chat, it’s awful the majority of the time.