How about nerf the light armor dodge?

Nor do they even have a handy second weapon to turn to when their cooldowns hit.

Admittedly most players seem to ignore the second weapon slot as well. Unless they are doing melee/ranged it just doesn’t seem to occur to a lot of folks.

This was happening to me earlier today.

Roll twice – empty stamina bar.

by nerfing the roll range in light armor, we will get a second medium armor that takes more damage :poop:

then let’s give light armor as much PHYSICAL resistance as heavy armor, but what, no one wants to die for 2 skills +2 basic attacks.

hmm, then why do we need medium armor, which just takes more damage. Ouch. :clown_face:

Another big empty headline to collect negative opinion of people about you in the comments and promote it. Poor compensation for low self-esteem

I don’t get why you’re complaining about the “spacing fight” between ranged and melee. In 1v1 thats exactly what the duel is about if ranged and melee meet:

  • Melee tries to get close to the opponent
  • Ranged tries to stay away

And it is definitely still possible to close the gap with a GA.
Also: in all the threads about GA nerfs i keep getting the feeling that GA players forget they have skills and a 2nd weapon. Use it!

Great Axe is one of the melee weapons with the most movement / gap closing potential in the game. You have Rush, Reap, Gravity, movement speed perks and thats only 3 of your 6 skills.

Also I dont think a ranged strength weapon makes a lot of sense. The stat perks for strength are all build around close combat and melee fights. Also strength is the main attribute for the 2 weapons that were OP since launch and are still used by a majority of players for a good reason. (GA / Hammer)
If you want to play a ranged or a mixed build, you should’nt spec into strength, its that easy ^^

Great Axe still is arguably among the best weapons together with War Hammer, Spear, Bow and Void Gauntlet.

Have you even tried to run faster by dodging? if any distance, is minimal, you can see that when running on zergs. If players were to depend solely on dodges, your 20% haste with blood lust is more than enough to catch them. Then they have fleche and whatever is called the ability of FS users, but again GA have charge, and Reap.

You have tools, and other players have tools as well, how you utilize them is up to you. The nerf was intended for brainless GA users who only left click spam abilities.

As of now, I can survive the 1v1 vs GA, but very likely none of us will get to kill each other.

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So… You want to wear heavy, have explosive damage and more mobility then light.

Why don’t you wear light and have better mobility than him.

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I thought first that the proposal was not ment serious, but possibly the creation really ment it.

When playing with light armor against heavy armore I have a problem too. The damage mitigation against heavy armore is huge. If the opponent carries a shield its quite challenging to create substantial damage at all.

Well your proposal seems to be at the core to remove your problems by nerfing them. Be fair and allow this for all others too. Lets reduce for examplke the damage mitigation of heavy armor.

Or better remove armor classes all together offer just one, offer just one weapon, offer just the same abilitites. Then no one has problems and it is fair.

But seriously, you dont want this, certainly I do not want this.

With 150 dex perk and rapier it’s not 2 or 3 chain dodges, but 5 chain dodges from full stamina: dodge(60 stam remaining) → dodge(20 stam remaining) → evade (get 20 stamina back from skill perk + wait 0.1s to get 3 stam from regen tick, 43 stam remaining) → dodge(3 stam remaining) → dodge (0 stam remaining)

Dex players have been trying to gaslight the community about how many times they can chain dodge, it’s about time AGS takes a look at nerfing the ability to be in iframe state while covering a massive amount of distance with all these chain dodges.

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GA user crying with no sense arguments.

I’m use light armour with fire staff and void gaunlet, there is no evade shot, riposte,… I only have burnout so… don’t mix different things to promote a nerf.

Lol, you wear heavy amour to mitigate damage and tank. so do that and stop trying to chase glass cannon light amour users that have to stay at range.

If you really wanna catch then why dont you change to light amour urself XD LMAO

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GA is currently in a really bad state. The crit nerf made it harder to burst ranges if you ever hit them and the lunge nerf made it impossible to ever hit the range with more than 1 skill + 1 auto before he is gone for ever.

Remember that the light armor user can dodge 3x and then use evade shot, fleche and he is gone, no way you get him. And he saves riposte and evade for your skills to catch up.

GA turned into a meatshield, you just run around to collect arrows, bullets and sit on cap if you ever get there alive.

Very true. Outside of wars the GA is pretty useless now.

I agree, GA it’s still the best weapon to use against ranged and the nerf to lunge was deserved. As I said before my grip is Dodge button being used to create distance instead of Dodging an attack.
Want a good example? Let’s run a straight line, you dodging canceling and I’m holding W. You win. This is one of the problems in my opinion, Dodging should give the iframes at the cost of slowing down, not speeding up.

I think this is where we disagree, I think every build should be able to fight every build, advantages? Of course, but no hard counters. A Medium armor Hammer/Spear should have tools to catch a Light armor Bow/Rapier, and he should have tools to slow/cc the melee going against him. I don’t like to think that the Hammer/Spear user need to drop one of his weapons and use GA to have a chance against the Bow/Rapier.

Dude be precise, when peapol say VG is good we all know what it mean Scream is good the rest is okey for support not much more (sure blade do dmg is you decide to get hit by it)

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Not a GA user.
IMHO GA is still “ok” and still the best weapon to use against ranged, if you get all the anti-ranged skills, but what about others weapons?
I don’t like the idea that I NEED to use GA to have a chance against a competent ranged player.

That’s why I think starting removing dodge animation cancel is a way to test waters.
Let’s run a straight line, you dodging canceling and I’m holding W. You win. This is one of the problems in my opinion, Dodging should give the iframes at the cost of slowing down, not speeding up.

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Yes, please! Even before nerf to GA, no other melee weapon was fun or possible to use to catch up to ranged players. Now that GA is nerfed (and full of bugs) their needs to be some kinda balance with the rolls to make it possible for other melee builds to catch up to them.

I actually completely agree with the OP on this one

Personally I’d just remove hardy from the game and the dex perk, the dodgers should be at 2 for light 3 for med 2 for heavy or we just have way too many iframes in fights

  1. Its impossible to balance weapons and armor types in a way that every build can compete with every other build.

  2. If you would’nt get the advantage of being faster / more mobile for running light armor, they might as well just remove it. You loose resistance for being light and while the bonus damage is nice it would not be viable anymore without the advanced movement

True but even that’s a joke as Scream is the baby version of GA’s Gravity Well.