You know, defense Perks like this coulda been part of a enchanting system. Like, instead of upgrading the GS of items, +9 enchant would give that 5% crt resist and you can farm in pvp or salvage from legendary items to upgrade…
I mean Shirking Fortify is good.
coughcough change reinforced coughcough.
make that one armor % +
new elemental one would be needed to even that out.
make it more specific and make it melee physical reduction since ranged physical and elemental already exists.
Agree that there need to be meele versions of the physical and elemental aversion perks, but in comparison to resilient those are second tier perks since resilient does not discriminate by damage type.
I think having just an overall base damage reduction perk (regardless of type) at around 2-2.5% would put that perk on the same level as resilient. (It would also be useful for pve.)
Definitely down for replacing reinforced though lol.
right i think that would be a more intresting take over just flat resil.
imho any perks which have hoops you must jump through should always be situationally superior to a generic one.
generics are always going to be releative because they stop lots of things but i think for say a melee dps brawler having a higher physical mitigation would be far more intresting bis build. you run around you beat up clumps while taking minimum damage but then you are out in the open and are getting pegged by fire staves and just melt.
you are an situational un killable melee god and you have a very specific job to do. if you build it that way and thats way more interesting then take 5 resil pieces.
i think shirking fort could of been a really good side grade to resil but its not quite there imho. 4 pieces so far and i get stupid tanky but it still caps out my fortification while using abilities and scareds that have fort. and while it feels strong, its not as good as just having resil and that kinda sucks (though having 4 and 4 resil fort is stupid nice (my current mid build)
quite frankly EVERY mortal x y z perks should function closer to how the new mortal empower work, otherwise it needs to be VERY strong vs the generic numbers it has now. (also proper tool tips to show it can work on kills/assists/downs whatever.)
(also in the case of armor. there should be about 5 levels of particle effects or whatever that shows you have 1-5 pieces of deflective armor so you instantly know that HEY this guy a shiny blue beacon of physical resistance call in a mage, instead of just wondering why this guy wont die. also armor class icons next to names. and stuff. shit there is a ton of stuff to do isnt there)
This person wants 90% of the playerbase that grinded cheeks off for BIS Resilient gear to quit if they even just nerfed the perk. ![]()
The other option would be to have more perks with actual useful benefits vs 99% of perks being completely worthless. Or perks that negate other perks… I.e. Satanic which debuffs a player for 5s reducing incoming healing by 75%, or Grimy which dispels grit for 5s… maybe Salty Taint which Ives you a chaffing debuff but increases crit by 10s
Right…i paid gold cap for a res, ref, weapon perk chest piece. Did i get robbed? Probably.
Not sure how i would feel about res gone but perhaps open to it being looked at considering whats been said.
Having slots open for other perks could add more specific mitigation or CDR if not available.
But lets be real. Devs aint changing nothing.
Im sure its been said, but why are you suggesting nerfing other people’s gear, which they invested a ton of time in, instead of asking for buffs?
Shirking fort is basically as strong as resil. Maybe they do some more of that?
If you want people to relax, edit your original post and title to reflect you are taking other people’s thoughts into account. Otherwise you just seem like a salty person who wants to bring people down so they dont have to put in the effort to gear.
For new players - what new players? Its been months and they arent coming back any time soon. Especially if half the players quit due to hundreds/thousands of hours of effort being tossed in the trash.
as a guy that has 4 and 4 of both in my current pvp setup… the issue is that it still doesnt stop resil being absoulutely required
iv tried 5x shriking for vs 5x resil and it doesnt even compare when you have both.
nothing short of a full blown replacement for resil that is on par with resil while also taking up its perk pool slot will actual get people off the resil track.
The perk system needs a crazy overhaul. There’s not many options without destroying the remaining.
I personally think most perks should have different bonuses per equipment load or even different effects.
that too would be super rad.
shirking energy was a really cool concept till the *
it was cool enough it only showed up on pants besides the wiz shoes being a special case.
empower armor breaker and the likes was also a really cool concept.
and in any case i think a lot of the punishment ones from the pvp track are super cool. obviously the buff one is big (if it worked properly) should merge the haste one into that since the haste is a buff and haste is sooo fricking situational.
the exaustiting punishment one should probably work on ALL debuffs so that it can be built around it instead of forcing exhaustion which only comes up when people are bad and spam grey bar and or like a small handful of abilities.
where is the bleed punishment that all the blood tree rapier players are waiting for mmmm. especially if the debuff punishments are going to all be different. (why is the invigorated punishment so special that it works on up to 8 stacks)
reinforced is garbage. beast ward needs to become worth it (new area better have some beast related elite zones that require it to survive)
non of this crap is balanced as it should be from the ground up
and not to mention all the numbers invovled between static and specific perks like mortal and the various weapon perks that are ether static lifestealing empowering keen or whatever vs having to hit someone with a charge from exactly 25m away, or just straight up buffs the damage of grav well instead of giving you empower for the next swing like every other DPS + perk.
ffs.
Resilient should not be in the game. Once a perk becomes mandatory, its not longer a perk.
Just like with stopping power in older COD games. Even the devs realized that it became a mandatory perk so they removed it.
Woah, this is a very good point. A function like that is usually a STAT in Games.
I think they should just make them not stack. Even if they have to up the amount on a single perk. All perks should be one only and not stack IMO. This in itself would actually make the RNG of crafting a bit better because you wouldn’t necessarily have to get resilient on the roll. You could also shoot for more perks on your gear because you aren’t tied down by having resilient on every piece.
Stacking is ok as long as full stack doesn’t become a must-have for all. Endgame gear has to be hard to acquire, yes. But it shouldn’t be necessary to just play PvP without getting 1-shotted.
Under the so called BIS armor - thy sell these items to expensive like 300k, 180k etc… Remove the RNG and resilient really…
AGS should make an endgame gear that it will not only apply to current 625 gear score - p2w - gold buyer - mega company exploit players’ reach these end game items so easily. Otherwise, the legal normal players suffer again… The end game gear should not be get within 2 days of no life hardcore grind…
Problem is, that is how you create the foundation for homogeneous game design.
Despite the small vocal portion of community calling for a balanced game, the best game design always had strong and “weak” talents/perks/weapons/etc.
#1 lesson on MMO design, if a player finds a use for it, it doesn’t mean it is totally trash. It just means it might be more useful for one type of play, and that is not a bad thing. ESO had this issue when they tried to decouple impen from pvp, and ended up creating 7k power/40k mana pvp builds because running anything but was pretty bad.
So if resilient is #1 pvp bis, is is #1 pve bis? Chances are it’s not and that is a good thing.
Resilient does nothing in PVE.
Mobs dont crit.
Yet another example of how you
a) dont need resilient on every piece
b) should have multiple sets of gear instead of 1 “BiS” set that you do everything in
The only reason this is even an “issue” for people to bring up is those certain players who pretend the game is entirely about PvP and whine if they have to go do some PvE and find some gear and get mats and craft things.
If you view the game through THAT lens, you’re going to spot all kinds of things that aren’t really problems and think they need fixing.
That viewpoint also makes it really easy to casually suggest that we massively devalue all the gear that people have which they got by grinding out many hundreds of hours of PvE and crafting BS in this game.