How about... Removing Resilient perk?

It doesn’t need nerfing ffs. You’re literally just some DPS player who wants even easier burst downs because that 20% of the time a healer manages to clutch a heal on someone at 10% just isn’t good enough for you.

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So, you’re using resilient armor because it’s OP atm, and don’t want to change anything. Okay, okay. Who needs balanced perks anyway.

Understandable, if you tested it out and everything in the market and wars is based on illusions and mindplay then you are right.

Yet i base my thoughts on facts and it is the market in my server and the requirements from war leaders in my server that say it is different. I was in Aaru now I am in Midgard both had the same market prices for resilient and in both servers war leaders dont take you serious if you dont have resilient.

I am merely saying my point of view on this because a lot of money is being wasted in gear to get the perfect resilient gear. While all those items and mats can be used for more gear if more perks would be so useful (again) to what I see is useful (again) by facts in the requirements and markets (again) in my server.

So what do you use, lets hear it? I don’t use full Resilent, screenshot below (I switched chest piece since then). I still would not want to see this change, as Resilient is needed. There needs to be counterplay to Crit Dmg, otherwise things would go rampant and meta would shift to be entirely about crit damage. Currently BB does well, because people over-invest in Resilient and therefore it has a home and is a dominate force.

Which Faction and Company are you in? Midgard is so chilled lol. And you can start you own company, Yellows for example, and build you own groups and be the War Leader and then you can say that Resilient is not a requirement if you want.

I am literally on Midgard as well, and in top Green company, our leaders say you don’t need Full Resilient. They literally say 3-4 is optimal vs BB meta that is currently running on server.

That is a personal choice, no-one is forcing you. If you war leaders don’t want to slot you, switch company, switch faction, start your own, whatever… this going back into you are buying into this dogma yourself…

How much gold and how many hours of farming did you do to get to that set of armour? I bet you had to grind 100s of hours to get that gear and I did the same for my gear. Yet the main reason why we need balance in perks is about the returning and new players.

When even the game devs made it so that PVP only gear will most likely drop with resilient then you see that that perk is worth more than everything else.

And in the end why do you defend a change on a overrated perk (by your definition) when you don’t use it as others?

It is not for me, I have so many good sets for most classes. Even if not with 3 good perks i find it useful. I am talking about new and returning players.

Calling resilient ‘OP’ is fucking hilarious.

I crafted everything except VG myself, but it is terrible and was cheap on market. Actually recently switch to Blackgaurd’s VG (Free in Dungeon)… My pants, Ring and Earring is also Free in Dungeon. IG is named recipe, and easy to get as well and there are Free versions like Winter’s Wish an Frostgrasp. That’s 50% of this that is easy to obtain, all you have to craft for/buy is things with weapon perks (and that is not even try of every build, healer dungeon gear has the perks on that as well, and FS stuff as well).

I literally explain this already, but I will do it again.

The perk is needed to exist otherwise, there would be no counter play and Crit Builds would dominate. Now that it exists (Resilient), and people over invest in it it keeps that in check, and allows things that prey on it to exist as well (BB). Now is you are smart (like we try to do), you go for a middle ground mixing Resilent and Physical Aversion. And therefore 5 Resilient is not King, but it needs to exists. As does all counterplay options, there needs to be a counter to everything… it won’e be meta all the time, but it needs to be available for when it is needed.

I am truly sorry you company forces you to play what you don’t want to and to not think out of the box. I am also sorry that your company does not support new players, we help them grind dungeons for named drops, and assist with purples for armor perks until they can farm up to start rolling thier own. But that is what this game is, you are grinding to get better gear all the time.

Im not done, I am changing all the time… right now I am looking at crafting new IG with Alacritous Punishment, and I want a Head with Critical Retribution as well.

I think your issue here is you think everyone has you hive mindset about Resilient, and it is not true. I literally am on your same server, in a top green company and we don’t spout that same dogma of 5 resilient is must.

Then it is just two different perspectives on the game experience. Good to know that some don’t force resilient on others yet it happens to some others.

Either way if the devs could check what perk is most used and what not then balancing them somehow might be useful. But again it is just my personal and some global chat talks point of view in it.

Interesting do feel the same way about “Keen” on weapons, or “Blessed” on Lifestaff? If everyone is use them are they also a problem? Will of the Ancients is most used Lifestaff, should they change it?

Keen is being used not that often these days because of Resilient all over the place. It’s better to have something like Enchanted + Thwarting + whatever 3rd.
And yes, Blessed needs to be fixed as well. As someone told here already, if LS doesn’t have Blessed perk on it, it goes to salvage. You sure it’s okay like that?

resilient is op? lol. just because something is widely used for pvp doesn’t make it op. that’s like saying CON is op.

what about all the other mandatory perks? are they op as well? health on amulet? blessed on lifestaff? some skill perks in armor are mandatory so does that mean theyre op too??

Literally uncraftable… you do currently play New World? Both perks you mentioned have DmgCon exclusiveness. If you actually new something about weapons you would that due to exclusiveness on perks, the last perk is always Keen for BiS.

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Do you have any idea how many BiS items would be rendered Null and Void? They would have to do an extremely justified conversion.

This game would die if they just straight removed resilient and gave it something like refreshing Evasion.

They would have to come up with a new perk and auto exchange it and equal it in PvP importance.

Will of The Ancients… BiS LS. Nobody rolls LS unless it’s some weird build nobody runs.

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Also. Check this post out. I think it aligns with your thoughts.

Removing Resilient and exchanging it with something would be required but I understand why you say that.

I agree, but what could replace resilient? Hundreds and hundreds of people have it all over. If you removed it, what would be a good replacement? Emphasis is on PvP due to NPCs not criting.

I saw somewhere it may be buffed again and it reduces total NPC damage as well. Haven’t confirmed.

You know what I meant. Don’t cavil. Keen got replaced by guaranteed damage because all crit damage is mitigated by resilient. No point in having + crit chance if there’s no bonus damage.

This game would die if they just straight removed resilient and gave it something like refreshing Evasion.

It only shows how unbalanced this perk is.

They also made critical additive rather than multiplicative. When they did that they should’ve buffed all crit damage modifier on weapons to balance.

Reason was because empowers and what not stacked so high was causing MASSIVE crits.

It being additive made it static and less damage on empowered crits.

Now that it’s additive it’s pretty shit. I agree.