but that’s the thing I dont just want to tank I want to deal damage as well, which means I’ll want to use other gems and if I absolutely have to use carnelian gems, that get’s rid of any chances of dealing the damage I want, not to mention I’d probably have to grab multiple of the same weapons, all with gem slots so I can slot all sorts of elemental gems so I can deal the most damage possible, without wasting the materials to switch the gems each and every time
and again I’ll point out that the calming buff that the carnelians give on armor, hasn’t done anything to lessen the amount of agro they generate, both my friend could run all they want, I can get all the hits in as I can, and nothing, I cannot take the agro back, which is why I say it should be changed, or if anything melee damage should be buffed a bit as now my mage friend just messaged me a little bit ago saying he’s at 332 INT which means he’s going to be doing lots more damage than I can, considering like 10 levels ago or so he was clocking 3k+ on a heavy crit with the fire staff or ice gauntlet, meanwhile I’m at a pitiful 1600 on a heavy crit. or again another possible change, stuns/cc reset the agro to who dealt the stun/cc, that way I have an easier way of grabbing it back so they dont get attacked
the way healing factors into agro is why my healing friend is playing a paladin basically, because if he’s generating as much agro as a tank should just through healing, why would he want to be in light armor and be 1 tapped, when he can easily just switch to sword and shield, or another weapon to use for tanking, he has almost no bonus STR and is clocking the same damage if not more than the damage I’m dealing even when I have the added 6% (which doesn’t come out to 6% when I gave the numbers from what I was hitting with before)
tanking or being a bruiser shouldn’t force you into taking a carnelian gem to be the tank, you’re in their face, you are the biggest threat, not the backline, this would mean the melee dps would need all carnelians in their armor to counteract the fact they’re also up close and personal as well, however as stated above the carnelians calming buff isn’t doing anything on them to lower the agro
also as another note, I messed up unless the values were changed on the calming buff, I thought that it was higher than before, my mage friend should have (at max) 30% less threat generated, and idk how many my healer friend has but the point above still stands
