so this is where theory crafting is a beautiful thing, for those saying that I can’t be good at tanking and dealing damage, well consider this for a second
if I sink 95-100 points from level up into STR and 90-95 into CON that’s a fairly even split yes? well if I was to get just about god tier luck and hope that I can either craft (bit more reliable as I can apply the crafting mod when crafting, just questionable on the GS) or get drops on equipment which are mostly CON/STR or STR/CON (first is primary stat, second is secondary stat, so weapons and armor [of the barbarian]) my friend has said I could come out with ~ 200-250 in both STR and CON
now onto the gems, if I wasn’t forced into taking carnelians on my weapons I would need 1 weapon with a ruby, topaz, sapphire, and amber (1 of each for the elemental stats that give the biggest bonus to each enemy type minus beasts) if not one of those 4, I could also go jasper, malachite, or opal for flat damage increases, thats already needing 5 of a single weapon each and I switch between 4, so instead of 20 different weapons, that is now 24 not to mention if I want to swap to one of the other 8 weapons for the mastery. as for armor gems, for equal amounts I can go a 4-4 split (5 armor pieces and 3 accessories) of onyx/opals or diamonds/malachite gems for the increase in armor and elemental resist
now I know this isn’t perfect, but it is plausible, considering my healer friend in the ptr was testing like the cap on stats and if you maxed 1 stat you’d have ~ 407 is what he sent me in a picture and he had all dex armor and weapons, and let me say he was clocking 10k on bow crit, or 6k on a musket
so with all this information it seems like melee damage is just weaker unless someone can tell me what melee dps’s are clocking at full STR how much damage they clock consistently, because from what I’ve seen they can’t match the damage which means that in order to be the focus in combat, they force you to take carnelian gems in order to hold agro which means you lose out on damage unless you have your second weapon for all damage, but we shouldn’t be forced to do that, we already have to switch weapons (the three melee damage types) or the gems you have in order to deal the most damage as possible, and they took out how people could run 2 of the same weapons so it can’t run for example 2 swords, 1 for carnelian gems, and 1 other gem sword for the highest damage against your target
also on a side note to aeonra, my healer friend is going paladin (tank healer), always has been since the beta, the problem is, I have to hear how I can’t hold agro each and every time we play together, he pulls it with 1 spell and is going to have to swap to a sword and shield, why we were grinding together, and he already has 300 FOC and some extra into CON, you should be able to be pretty decent at both and hold your stuff comparably to those who go full one way or the other, also in heavy armor, no gem, from just healing he’s generating as much agro as a tank WITH gems, why would he want to run light armor for increased healing, increased agro gen and be 1 tapped, and as said before once he gets the agro even if he runs around neither I or the mage friend can’t pull it off of him, even when he stops healing why he switched to sword and shield
all of this is why I’m saying they need to change it in some how, and I’ve already suggested a few reworks above, holding agro is gated by using carnelians and locks out at least 2 playstyles because of this, why I was giving feedback about it in the first place
). Like us, they can’t cancel actions.