How are you compensating loyal players?

Yes, I don’t think the problem is restricted to lower populated servers. But there are many attempting to move to higher populated servers because they think it is.

This conversation was overdue weeks ago when AGS failed to provide proof that bans were issued for the invincibility cheats. Since then it’s just been one cheat after another.

It’s time New World was converted into a Genshin Impact model:

  • private instances, you can invite other players manually – no bots, no cheaters, no griefers need to be in your instance
  • everything you harvest or make is bound to you
  • zero player influence on Settlements - just make up some system to divide faction ownership and station upgrades
  • everything soloable, including Expeditions

Then Wars, Invasions, Outpost Rush etcetera are cross-server queue instanced activities. If you don’t like cheaters, exploiters, or AFKers, just don’t play those modes. Invite only your trusted friends into your instance and play with them.

In the interim, all player influence should be removed from Settlements. This would make all servers viable no matter what their population size, and also facilitate server merges.

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“Higher populated servers” which may actually be full of bots and only a medium to low population of real players. A lot of whom might also be cheaters and item dupers – where else but a high-population server would they free-transfer to in order to trade and sell their duped goods?

Honestly it’s ridiculous to prioritize server transfers and merges when there are so many cheaters and exploiters around.

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How? They probably will ban you in one the following banwaves. Then they will say they banned x amount of cheaters that day.

I wouldn’t want this. I think player influence over settlements is one of the appealing aspects of the game.

Unless you’re one of those whose server got taken over by cheaters using cheats and exploits to win Wars, then they grief the whole server before using Free Transfers to escape with their winnings.

AGS isn’t even doing anything against players who used cheats. By the time they do something – IF they ever do anything – it’s already too late to reverse the damage. Cheaters have already profited and griefed everyone else into leaving the game.

Player influence over Settlements is at the root of a lot of issues, not just this one. It needs to go.

AGS is inadvertently curating the playerbase it deserves.

This word actually doesn’t need to be in the sentence.

You have no idea what you are talking about. Nobody was “granted back” family sharing, it has been disabled for all and not given back to anyone.

They used a script to weed out the people who abused it, and granted those shared accounts which did NOT abuse it a free license for the game. This way only honest benificiaries of the feature got to keep playing, and they cannot make new accounts for free.

Here you go sheep:

"Greetings Adventurers,

We have compiled a list of players who used Family Sharing as intended and will grant ownership to those players. Watch for a notice from Steam once this has been completed.

Thank you for your patience and understanding."

Funny how you try to insult me for pointing out the facts that you don’t understand, and then post the official announcement saying exactly what I said.

You contradict yourself to the point you have no clue what you’re talking about. Go touch grass.

It does not matter where anyone moves right now, unless the cheaters are banned and everything related removed.

Think about it, the cheaters already pulled all the funds and moved to more populated servers. The safest servers at the moment are the servers with the absolute lowest populations. The almost dead servers. There is very little incentive for exploiters, or groups of exploiters, to stay on a super low pop server. So they moved.

So in the short term, transferring to one of those servers could actually create a haven from the exploiters.

But… the mergers are coming. So pretty soon it won’t matter even if you were on a safer server because we will all get merged with exploiters on other worlds. Where they’ve already laundered their money.

The ONLY solution is to remove the exploiters and their spoils from the picture. They can’t be allowed to stay on ANY server.

Or nothing else will matter.

If you think this contradicts itself it is quite clear why you also don’t understand what “grant ownership” means, feel the need to insult, all while being completely wrong. but ok, keep thinking that there are still people who are able to use steam family sharing, seeing as you are immune to facts.

Edit: As you edited your post I had to edit mine accordingly - while fixing the fact that you conveniently left out the word ownership, which makes it perfectly clear what they granted.

I agree with Chiasa on this. They disabled family sharing. You can’t family share now. There were cases of people who were previously family sharing, being given a new game key so the family member that was playing the game legit could continue to do so.

That’s a far cry from they turned off family sharing then reactivated as poster originally implied

Edited: typo

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A solid statement. :+1:

Someone just just posted this in a bug report.

Blockquote
We’re 100% sure it was a false flag because of the amount of trades we have done between each other with the mats that we have bought with money from the cities taxes.
Blockquote

This game rewards the owners of EF and WW, they play the game on EzMode while the rest of us support them. Isn’t that pay to win? We certainly pay them to win with our taxes.
They need to remove the ability for city owners to pocket taxes. It’s a huge turn off to the vast majority of players. The only people that think taxes are wonderfull are city owners and children who have never had to deal with them in real life.
Taxes are fine as a way to remove gold from the economy NOT as a get rich quick scheme perpetrated by a fraction of the player base. It’s a terrible idea and as they have already discoverd “Bad Actors” as they put it are already swarming the game, spiking tax rates and make it unpleasant for everyone else.

How are you compensating loyal players?

What did they give us loyal players last time? That, we’ll get that.

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AGS is letting us alpha test their game and maintain our characters if/when the beta version finally gets released.

That’s what we’re getting.

I am saving my transfer until I have max all gather, all crafts and all the end game gear I need too compete. All done solo and on my time, no rush. Probably by about the Holidays, amazing how fast the progression is in NW compared to WoW classic or even Warhammer Online (which New World is closer to in design).

Come February there will be only One or Two high pop active servers in the West region to even consider. I’ll take my giant pile of end game refined and processed mats and drop into the mix. It’ll be fine. Most dupers long moved on, etc. It’s the way of mmos and hoes.