I only recently started back looking at New World because I am jumping back in to try Blunderbuss when it drops. I can’t believe that people are still wasting their time bashing the game like this.
I don’t know if its a waste to bash the game, any new player can come here and read the forums and not waste time with this game. Everyone had high hopes and it actually wasnt bad on release but now its fucked and no one wants to wait another 4 months for the next dupe exploit to wreck the economy
bots still ruin the game and economy
dupes and only 6 day bans but the damage is already done
crafting good gear chances are so low and expensive
you need to wait a week to do a M+ dungeon or go back to leveling stone cutting
weapon bugs like 2000% crit hatchets for 2 weeks ruin the game
pvp meta is very stale with no wiggle room
im sure the expertise system anoyed people but I was already 600 going in so I can’t complain.
in short, lord bezoes would be upset to see 937k players drop to 18k in 4 months so they probably dont even mention it to him
The art of the game isnt for theme park acarde beat’em up Massive Online Players. Thats the main reason. Would it be a gosh so done WoW like game, nobody would cry about the bugs, like that. AGS was that bold to bring RPG back to the table and created a MMORPG, with all its great things, a old shool mmo should have. Gen Youtube cant handle, Work in progress, a healthy Mesolimbic pathway and the joy of work and result.
Thats the very simple why
Amazon Games simply lacks the experience needed. Couple that with decisions like outsourcing the MFers who control banning your players, and you get a user experience that reflects everything about Amazon. Rushing, cutting corners and focusing on turning and burning a quick buck.
That’s why this game sucks. It may really never have been about producing a unique, high quality product. If it were, maybe Raj wouldn’t be out here banning players for reporting bots.
It’s a wonder the game is still alive to be honest. Testament to the raw potential it and the devs have, if only they weren’t being run like a train full of monkeys.
It begins with alpha: instead of choosing safeguards or limiters or any other solution, they scrap the entire full PVP design when newbies get rocked too hard.
And that decision making is what guides everyone on that team.
Without whoever produced that, maybe they’d actually compete with Runescape’s numbers.
There have been a few core problems in my opinion.
First and foremost I don’t believe the people designing the game actually play it to any meaningful level. A lot of the changes they introduce show they know very little about what they are doing. They make these extremely heavy handed balance passes on weapons that are extremely out of touch with reality. These changes result in gutting weapons people have spent thousands of hours building gear and skill perks for. I know many people who quit after the fire staff nerfs which basically made the weapon un-useable in war and remain in the game until today.
They launched the game with no repeatable end game content. They added OPR fairly quickly but the rewards were so trash there was no reason to continuously run it. Even to this day the rewards are not good enough, it would probably take 3,000+ boxes to get a decent resil+ skill perk set for your PVP build. There was no leaderboards or competition to anything. Basically no reason to continually play the game or chase anything. Once people realized how shallow the end game was, and how impossible gear was to get from expeditions or craft they quit.
The desync and bugs that came in November caused many I knew to quit. While people loved and kept playing the game for its fluid and skill based combat, the desync put an end to it. This caused so many problems within the game and made the combat feel terrible.
While i don’t disagree with everything you said there is one point I disagree with. In my opinion if this game had been full 100% open world PvP this game wouldn’t have done well. Because there are quite a number of people that do not like PvP oriented games. I think the biggest flaw is they started there and this game has suffered because they had always planned on the end game being PvP and released a game with no real end game for those people who do not like doing that themselves. Personally I actually like being in a group that does it so I can be involved in PvP activity but not all the time because I am not good at it and I get tired of it.
If you could get ganked at all times while you’re out harvesting or running quests it would make many rage quit. I played alpha and actually didn’t like it back then.
Again this is just my opinion so who knows what would really have happened?
I used to craft in this game and enjoyed it. Now I just gather materials and get all my refining abilities up so I can sell good mats for good money and buy good pieces of armor and weapons. They killed crafting in this game by making it too tedious and worthless.
I think if they fix the desync and other major bugs, and change the PvP combat somehow so it’s not a CC clown fiesta the game will be in a decent spot. They might be able to regrow their player population each patch.
I think they lost so many customers because of all the time gating and lack of content. I think the time gating is in a much better spot right now, and there is at least some end game content with more to come. The PvP combat, however, is the worst it’s ever been.
This what happens when game is being directed by people who have no idea what MMORPG is.
This game would prolly survived better if they would not have watered down the PVP. It would not sold as much this version of game did, but its playerbase would be much healthier than it is now.
Players play games for fun and a sense of satisfaction, the satisfaction piece applies more so to MMOs.
NW’s fun/satisfaction is for a small percent of the potential MMO population. It launched with a gameplay with wider appeal (say, 200k) but AGS has steadily created more and more limitations. Add in barely any noteworthy QoL, lag/desynch, ect., and here we are.
AGS has between now and September to turn things around. The last patch had some stuff that opened things up a little, but so far to go to even get a solid 100k base. I consider it very doubtful we’ll see the necessary changes that will get players back. There is no way that the game’s current pop can sustain a reasonable dev team, this title is likely going to fade into the history books as yet another MMO failure.
This is what happens to a project when the only thing that matters is hitting delivery dates. The game should have never released in the state it was but they couldn’t allow another delay, and once it was released they didn’t allow the devs to slow down and stabilize. The disaster that was the first PTR patch was a great example of the how unprepared they were, and then right after that they released a holiday event nobody asked for. Like what kind of priorities are these? You guys still haven’t fixed the gem scaling issues but youre pumping out special events like everything is okay? Delusional leadership is how we got here.
What is weird is when I first saw this game streamed before they had to take that extra year push back to launch date, I thought this game was going to be meh. I didn’t think I would spend more than a month playing but I love mmos and wanted to try it out anyways since I was looking for a side mmo to play as I play another mmo as my main.
Well, I was quite surprised how much I love this game. I am still here and still loving. I agree about all the issues etc. and totally see why so many have left. The world itself how it is made has really kept me here. It is, imo, one of the best worlds of an mmo I have experienced. The ambiance, coloring, lightning, the details in even the fences along the roads.
I just don’t get why though they didn’t have more end game at launch like even 1 raid, more end game expeditions, a Looking for Expedition finder like WoW, etc. Same with pvp. How there is just 1 OPR. There are more different ideas they could have made so there were other “maps” if you will and objectives etc.