In typical fashion im sure this thread will be removed and thats ok but I wanted to honestly ask at this point how, how did this happen.
At the launch and the months after it was easy and sometimes fun to pile on AGS and their hijinks, breaking the game with every patch, all the duping, unbalance etc but we all thought eventually it would get better or at worst people would be replaced if the game ever went into total freefall.
Yet here we are not even in a year in and the game is like what, 20k players between the US AND Europe, just a handful of servers with maybe 100 actual people?
I understand Amazon has enough money to probally take off in space ships and colonize another planet but how could they let Scot Lane take a project that they funded for over 6 years and run it bankrupt in months due to ego.
New World was first announced in 2016, its 2022 and the games an absolute laughing stock, its so bad that people literally have New World PTSD.
Your game has an actual PTSD diagnosis, thats insane.
Honestly bro I think too many systems that were in place that prevented player growth(orbs time gating), non community feel (no group finder, factions don’t feel like a community) , much of the grinding to level up skills felt very tedious. ( extensive glove making) the stone cutting process and the underwhelming gear feel. Talent’s that didn’t change build or add any game feel. Grinding for nothing. Average players can’t get to top without an absurd amount of effort daily.
no end game content. rampant pvp cheating, releasing the game with an invul bug and not massively banning and resetting/returning territory. Not banning companies that duped and just banning the duper account. constant duping and freezing wealth no rollbacks/mass bans after duping/exploiting to gs 600.
Many people came to pvp and left due to these issues.
The horrible end game
crafting system and the increased desync killed most large companies. Opr inbalance with PVE for points and demon made more leave.
Wars were fun but running faction missions for 10 hours was boring. Wars were a laggfest that favored defenders and not worth it.
I only recently started back looking at New World because I am jumping back in to try Blunderbuss when it drops. I can’t believe that people are still wasting their time bashing the game like this.
I don’t know if its a waste to bash the game, any new player can come here and read the forums and not waste time with this game. Everyone had high hopes and it actually wasnt bad on release but now its fucked and no one wants to wait another 4 months for the next dupe exploit to wreck the economy
bots still ruin the game and economy
dupes and only 6 day bans but the damage is already done
crafting good gear chances are so low and expensive
you need to wait a week to do a M+ dungeon or go back to leveling stone cutting
weapon bugs like 2000% crit hatchets for 2 weeks ruin the game
pvp meta is very stale with no wiggle room
im sure the expertise system anoyed people but I was already 600 going in so I can’t complain.
in short, lord bezoes would be upset to see 937k players drop to 18k in 4 months so they probably dont even mention it to him
The art of the game isnt for theme park acarde beat’em up Massive Online Players. Thats the main reason. Would it be a gosh so done WoW like game, nobody would cry about the bugs, like that. AGS was that bold to bring RPG back to the table and created a MMORPG, with all its great things, a old shool mmo should have. Gen Youtube cant handle, Work in progress, a healthy Mesolimbic pathway and the joy of work and result.
Thats the very simple why
Amazon Games simply lacks the experience needed. Couple that with decisions like outsourcing the MFers who control banning your players, and you get a user experience that reflects everything about Amazon. Rushing, cutting corners and focusing on turning and burning a quick buck.
That’s why this game sucks. It may really never have been about producing a unique, high quality product. If it were, maybe Raj wouldn’t be out here banning players for reporting bots.
It’s a wonder the game is still alive to be honest. Testament to the raw potential it and the devs have, if only they weren’t being run like a train full of monkeys.
It begins with alpha: instead of choosing safeguards or limiters or any other solution, they scrap the entire full PVP design when newbies get rocked too hard.
And that decision making is what guides everyone on that team.
Without whoever produced that, maybe they’d actually compete with Runescape’s numbers.
There have been a few core problems in my opinion.
First and foremost I don’t believe the people designing the game actually play it to any meaningful level. A lot of the changes they introduce show they know very little about what they are doing. They make these extremely heavy handed balance passes on weapons that are extremely out of touch with reality. These changes result in gutting weapons people have spent thousands of hours building gear and skill perks for. I know many people who quit after the fire staff nerfs which basically made the weapon un-useable in war and remain in the game until today.
They launched the game with no repeatable end game content. They added OPR fairly quickly but the rewards were so trash there was no reason to continuously run it. Even to this day the rewards are not good enough, it would probably take 3,000+ boxes to get a decent resil+ skill perk set for your PVP build. There was no leaderboards or competition to anything. Basically no reason to continually play the game or chase anything. Once people realized how shallow the end game was, and how impossible gear was to get from expeditions or craft they quit.
The desync and bugs that came in November caused many I knew to quit. While people loved and kept playing the game for its fluid and skill based combat, the desync put an end to it. This caused so many problems within the game and made the combat feel terrible.
While i don’t disagree with everything you said there is one point I disagree with. In my opinion if this game had been full 100% open world PvP this game wouldn’t have done well. Because there are quite a number of people that do not like PvP oriented games. I think the biggest flaw is they started there and this game has suffered because they had always planned on the end game being PvP and released a game with no real end game for those people who do not like doing that themselves. Personally I actually like being in a group that does it so I can be involved in PvP activity but not all the time because I am not good at it and I get tired of it.
If you could get ganked at all times while you’re out harvesting or running quests it would make many rage quit. I played alpha and actually didn’t like it back then.
Again this is just my opinion so who knows what would really have happened?
I used to craft in this game and enjoyed it. Now I just gather materials and get all my refining abilities up so I can sell good mats for good money and buy good pieces of armor and weapons. They killed crafting in this game by making it too tedious and worthless.
I think if they fix the desync and other major bugs, and change the PvP combat somehow so it’s not a CC clown fiesta the game will be in a decent spot. They might be able to regrow their player population each patch.
I think they lost so many customers because of all the time gating and lack of content. I think the time gating is in a much better spot right now, and there is at least some end game content with more to come. The PvP combat, however, is the worst it’s ever been.
This what happens when game is being directed by people who have no idea what MMORPG is.
This game would prolly survived better if they would not have watered down the PVP. It would not sold as much this version of game did, but its playerbase would be much healthier than it is now.