Go on, continue with the mental gymnastics. You’re gonna win gold.
If you think that this is a ‘feature’ that would be described by the developers in interviews, outlined in pitches, design documents, and deliberately programmed into the game – I might as well be explaining something an anti-vaxxer or a QAnon, there’s such a high level of cognitive dissonance here, I’m surprised you don’t get lost getting out of bed in the morning.
That is how maddening your stubbornness and deliberate unwillingness to exercise common sense is.
I’m confused do you think that all the animation cancelling in this game, from charge cancelling to dodge cancelling to jump cancelling is all unintended mechanics???
Common sense is subjective and is a blanket term for “what i think is reasonable”, I don’t even think you read my initial post. I might have probably worded it improperly, but I’m talking about animation cancelling in general not specifically the case of cancelling a roll by changing weapons.
I don’t think the complexity defines if it is an exploit or not. In contrary, generally exploits are the easiest, redundant, small tasks, like farming the same mobs that respawn almost instantaneously, pressing a key at the end of an animation to make it bug, passing through objects that lack a collision box to bypass a high level area, repeating the same quest that gives an unbalanced reward … And so on, the easier the task, the more likely it’s gonna be exploited. so difficulty is never an argument, and I would say if it ever was one it would be used in the opposite direction.
AGS only. But that does not mean we can’t analyze the logic at play here and guess by ourselves:
Intention behind the mechanism:
Let’s look at the default dodge behavior: it’s an emergency movement used to avoid an attack, that gives you a short invulnerability time, at the cost of stamina, and a minor setback at end of animation so that the character can regain it’s balance. Alright, try it in real life, to run a 100meter race by rolling on the ground every so often. Are you gonna be faster than if you run the whole time ? I don’t think you need me to answer :D. You might be able to pull that trick on a mountain slope and become a ragdoll in the process but well, at least that would be funny to see ! Now try to swap weapons while doing it and tell me if you can push that speed even more. My guess is that it should hinder you even more. What logic do you think would be behind it making you go faster ?
So is it intended ? I do not speak for AGS but we can only induce from how the dodge mechanic works, from the reworks they have done on movement to reduce infinite kitting and running away, or the way it works in real life, that this is most likely not intended.
Second, to discuss if it’s an exploit or not, depends simply on estimating if it can give you an unfair advantage on other players. You can notice easily that the light armor dodge (a roll) covers quit a big distance compared to other armor types dodges, and that they benefit most from using, it, not suffering the normal dodge setback, which makes them capable of outrunning other players, without using any real skills (here understand, weapon skills). This gives them an unfair advantage in both fights pvp or pve, war or duels, exploring, running away.
well if this is the pvp meta, have fun i wont join.
the pvp is already - lets say a matter of taste.
animation cancels that arent coded by intent to have these cancels like in some games that tell you there is a feature to cancel your attack, dodge or block to feint your opponent it’s fine.
I cant see this is the case in NW.
So i’m old and experienced enough that AGS wont do anything about it, bec they cannot or they dont want to because the hardcore PvPer for sure likes exploits like this because casual never gonna know or use them etc.
In Sea of Thieves this sort of exploit ruined a skill based PvP system completely, because of the “skill ceiling”.
hc PvPes want that, they wanna dominate and tell the others it’s skill to to stuff like animation cancels, intended or not, its possible and eversthing that is possible will be exploited by highly competetive players.
The PvP is level- and item- based, additionally it’s guild/ zerg based and now it’s also exploit based.
Gratulations AGS!!!
My interest in PvP is going down and down pretty quick.
I will try some when i hit 60 and have some ok gear, but i dont expect anything else like we have in other games.
And it’s not only the flawed systems but mostly the attitude of the competetive communities in online PvP games who mostly lack good sportmanship, but like salt, justify any exploitusing with shallow arguments like: it’s possible so it’s intended.
to people who like it have fun. but know, this is what will destroy PvP in the long run for sure, because the PvP audience who likes this is smalll and scarce.
Serious PvPers wouldnt play it anyway, because of the level and item based foundation.
You want good PvP with skill, play Chivalry for example!
because it it intended for this and maybe even other skills, doesnt mean animation canceling is generally not an exploit.
post the tooltip that says dodge animations cancel to run faster is intended please.
This argument shows clearly there are none and therefore you need artiically constructed arguments pro animation cancels.
Its so lame and weak that i cant believe its even used
Sure but I didn’t say that and I don’t think anyone else said that.
What i said was:
But I agree with a lot of what you are saying. I think this is an interesting discussion. It would be best if AGS just made a statement.
When we are talking about the word exploit it has a lot to do with what definition you use for the word. It’s probbaly a bug and not intended, so by some definition it’s an exploit to “use” it, but I’m not using the word in that way. For me it has to be gamebreaking to reach the level of exploit. Then you could ofc argue about what the word gamebreaking means, but for me it’s on the level of dubing mats and stuff on that level. Basically it’s a difference between “clever use of game mechanics” and exploit.
I am using the roll with bow/gun sheathe all the time to move faster but I hope they fix this because it’s kinda silly and annoying. Making a roll “should” be a decision to make, you avoid direct damage and move faster in a short burst but move slower overall. At least that’s my opinoin.
If you do the light armor roll with the bow where when you dodge you get haste for 2seconds along with having the rapier dash. You can really out run most people.
Rapier dash into roll-weapon swap to bow activating the bow sprint. Roll swap back to rapier and dash again.
I love doing this. I hope it’s not considered a bug. It seems like a mechanic - I roll and switch to bow/musket and shoot my enemy. This just seems cool to me.