How do people run so fast?

Can’t be anymore clearer than that. lol

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I don’t think the complexity defines if it is an exploit or not. In contrary, generally exploits are the easiest, redundant, small tasks, like farming the same mobs that respawn almost instantaneously, pressing a key at the end of an animation to make it bug, passing through objects that lack a collision box to bypass a high level area, repeating the same quest that gives an unbalanced reward … And so on, the easier the task, the more likely it’s gonna be exploited. so difficulty is never an argument, and I would say if it ever was one it would be used in the opposite direction.

AGS only. But that does not mean we can’t analyze the logic at play here and guess by ourselves:

  • Intention behind the mechanism:
    Let’s look at the default dodge behavior: it’s an emergency movement used to avoid an attack, that gives you a short invulnerability time, at the cost of stamina, and a minor setback at end of animation so that the character can regain it’s balance. Alright, try it in real life, to run a 100meter race by rolling on the ground every so often. Are you gonna be faster than if you run the whole time ? I don’t think you need me to answer :D. You might be able to pull that trick on a mountain slope and become a ragdoll in the process but well, at least that would be funny to see ! Now try to swap weapons while doing it and tell me if you can push that speed even more. My guess is that it should hinder you even more. What logic do you think would be behind it making you go faster ?
    So is it intended ? I do not speak for AGS but we can only induce from how the dodge mechanic works, from the reworks they have done on movement to reduce infinite kitting and running away, or the way it works in real life, that this is most likely not intended.
  • Second, to discuss if it’s an exploit or not, depends simply on estimating if it can give you an unfair advantage on other players. You can notice easily that the light armor dodge (a roll) covers quit a big distance compared to other armor types dodges, and that they benefit most from using, it, not suffering the normal dodge setback, which makes them capable of outrunning other players, without using any real skills (here understand, weapon skills). This gives them an unfair advantage in both fights pvp or pve, war or duels, exploring, running away.

well if this is the pvp meta, have fun i wont join.
the pvp is already - lets say a matter of taste.
animation cancels that arent coded by intent to have these cancels like in some games that tell you there is a feature to cancel your attack, dodge or block to feint your opponent it’s fine.
I cant see this is the case in NW.
So i’m old and experienced enough that AGS wont do anything about it, bec they cannot or they dont want to because the hardcore PvPer for sure likes exploits like this because casual never gonna know or use them etc.
In Sea of Thieves this sort of exploit ruined a skill based PvP system completely, because of the ā€œskill ceilingā€.

hc PvPes want that, they wanna dominate and tell the others it’s skill to to stuff like animation cancels, intended or not, its possible and eversthing that is possible will be exploited by highly competetive players.

The PvP is level- and item- based, additionally it’s guild/ zerg based and now it’s also exploit based.
Gratulations AGS!!!
My interest in PvP is going down and down pretty quick.
I will try some when i hit 60 and have some ok gear, but i dont expect anything else like we have in other games.
And it’s not only the flawed systems but mostly the attitude of the competetive communities in online PvP games who mostly lack good sportmanship, but like salt, justify any exploitusing with shallow arguments like: it’s possible so it’s intended.

to people who like it have fun. but know, this is what will destroy PvP in the long run for sure, because the PvP audience who likes this is smalll and scarce.

Serious PvPers wouldnt play it anyway, because of the level and item based foundation.

You want good PvP with skill, play Chivalry for example!

because it it intended for this and maybe even other skills, doesnt mean animation canceling is generally not an exploit.
post the tooltip that says dodge animations cancel to run faster is intended please.
This argument shows clearly there are none and therefore you need artiically constructed arguments pro animation cancels.
Its so lame and weak that i cant believe its even used :smiley:

Sure but I didn’t say that and I don’t think anyone else said that.

What i said was:

But I agree with a lot of what you are saying. I think this is an interesting discussion. It would be best if AGS just made a statement.

When we are talking about the word exploit it has a lot to do with what definition you use for the word. It’s probbaly a bug and not intended, so by some definition it’s an exploit to ā€œuseā€ it, but I’m not using the word in that way. For me it has to be gamebreaking to reach the level of exploit. Then you could ofc argue about what the word gamebreaking means, but for me it’s on the level of dubing mats and stuff on that level. Basically it’s a difference between ā€œclever use of game mechanicsā€ and exploit.

I am using the roll with bow/gun sheathe all the time to move faster but I hope they fix this because it’s kinda silly and annoying. Making a roll ā€œshouldā€ be a decision to make, you avoid direct damage and move faster in a short burst but move slower overall. At least that’s my opinoin.

If only charge was all what the axe had :stuck_out_tongue: This makes Berserk look like a baby
image

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If you do the light armor roll with the bow where when you dodge you get haste for 2seconds along with having the rapier dash. You can really out run most people.

Rapier dash into roll-weapon swap to bow activating the bow sprint. Roll swap back to rapier and dash again.

It’s actually significantly faster.

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I love doing this. I hope it’s not considered a bug. It seems like a mechanic - I roll and switch to bow/musket and shoot my enemy. This just seems cool to me.

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How is me using a bow that has a passive that increases my haste after rolling or swapping weapons adding it with a dodge roll an exploit precisely?

Animation cancelling is not a but nor an exploit.

If people are in light armour they can roll dodge and then cancel the animation stutter by changing weapons. This gives them a slight speed boost.

I didn’t think so. It seems like an intended mechanic so you can roll and switch to Life staff or ranged weapon and have a fluid movement. Either way, I really like it.

Using any weapon that has a passive or active skill that gives haste or movement or using the roll is totally fine and intended !!!

What is an exploit in my opinion, and we don’t know AGS opinion on it, is that when you swap weapons during a dodge, you bypass the setback that you get from dodging normally. The fact is that people who choose to do this ā€œanimation cancellingā€ avoid the normal consequence of dodging, and can continue running at full speed. That precisely gives an advantage to light armor users over any other class because they can roll very far, and not get stopped, making impossible for other armor types to catch up to them and attack. If you understand that, then you also understand that it leads to infinite kiting and so on.

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Animation cancelling is not an exploit. By definition an exploit, in software, is the abuse of a bug to get an advantage, animation cancelling is not a bug.

Ok you seem very opiniated and well informed about it. Can you please quote the statement from AGS that confirms that this is intended and not a bug ?

While you search for that, I would like to redirect you to a good example with a statement from an other company from an other quite famous game where player controls skills do matter:

Can you find one that says it’s a bug and not intended?

While you do that, I’ll just go do something else.

Oh I see what kind of sophistication we’re dealing with here…
Anyway, what did you think of the justification provided though ? Any thoughts to share with everyone here a bit more developed than ā€œit is not a bugā€ ?

Maybe try asking without the condescending undertone and the subtle insults and I’ll answer.

Regardless of our different opinions on animation cancelling, it’s not game breaking. You don’t need animation cancelling to run away from people.

Right I agree with both your points, that it’s not game breaking and that I was condescending.
However I just can’t accept dropping ā€œit’s not a bugā€ without a proper justification, when there have been so many debates in many games in the past, and precedents where these issues were addressed correctly. Not in every game, but in many where it causes Balance issues. And I think it is not balanced because not all players profit the same from exploiting it.

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