How I would adjust the Musket

Hey figured I would add my 2 cents to how I would adjust muskets. I myself play musket and greatly enjoy the “sniper” play in OPR or PVP. I understand how playing melee can be frustrating.

My idea would be to shrink the hit box the farther you are away from a target making it harder to hit the target. Then rework the perk “accuracy” which no one uses on a musket, to increase the hit box at long range to allow people to play a “sniper” long range play. In doing so the player with have to sacrifice a current BIS perk, thus reducing the dmg for such a build. As a result you now have a choice to play long range at reduce dmg or play at mid range doing more dmg but allowing players the ability to engage you. Short range really doesn’t apply to a musket cause that’s what a blunderbuss is for.

Your thoughts. Thanks

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