How is balance gauged?

Also a good point. Another example is ice storm casting on top of self instead of where targeted. Been happening forever. Net shot on BB often shoots into the floor instead of where aimed also.

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And fireball disappears a lot too before impact still.

You think AoC is coming out in '23? Oh, you dreamer, you.

Haven’t we had this conversation already? Laff! :laughing: :laughing:

This part doesnt bother me. It was hearing him say he wears heavy and wants to be able to catch a light rapier player so they buffed heavy and nerfed light and medium. You 100% should NOT be able to catch a light rapier in heavy or wtf is the point of light?

And no I don’t even play rapier.

while that is true they only choose the changes that are illogical and noob friendly. Games should listen to community feedback yes. However does that mean that the community is right no. They need experienced actual good pvp devs on the team in order to gauge proper balancing. You can tell most of them are below average

By all means, I hope AOC will be a great game. But from what I’ve seen so far…I doubt it

I think A2 will be live in 2023, not release.

I would balance around 3v3.

I think small scale pvp balance would translate to large scale pvp balance, but large scale pvp balance would not translate to small scale pvp. If the game was balanced around war, then healing and tanking/brusiers would be too powerful on the small scale.

:thinking:

I think you’re correct.

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Was starting to have doubts and I know theres YEARS worth of shine to put on it, but after they showed that small group actual gameplay, theres a working product in there and I cant see them not doing it in 2023, but we will see. #IAmNotAProphet

It doesn’t make sense to fight balance between PVP and PVE. Balance should scale based on your group size. So a 20v20 is just 4 units of 5v5. A war 50v50 is just 10 units of 5v5.

3v3 doesn’t scale into either OPR 20v20 or WAR 50v50 or Expeditions 5 players or upcoming raids which they said will be 20.

5v5 is where it’s at. Full Groups.

I know you casuals and solo players don’t like this but that is the practical reality of it at a fundamental level these games are made for grouping and have to be balanced that way.

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Balance in a game where the core concept of PVP is ZERG BATTLES.

Yeah never going to get balanced my dude.

I think the way the test things is they throw a bunch of Rabid Gerbils into a bag… each one has a Weapon name on their back… they leave them in there for a few days and when they open it up… Whatever Gerbil walks out in the weapon that will get nerfed into the ground for that month… they pretty much repeat this process tell you quit the game.

Agree.

Balancing based on a group only works if we all have access to a full group, which is not possible with random queues. They would need to implement role queues for that to work. Otherwise, pre-made groups with ideal compositions will always have the advantage, which is partially why we have 1000 to <200 ORPs.

I think balancing around the idea all builds can 1v1 each other would be better, and that’s how most pvp games are balanced. Some builds have advantages in certain situations, but, in general, different builds simply play different, but their win rates are roughly the same.

Its been like this since day 1, too.

Thats why the people in dedicated 5 mans are
so much exponentially ahead of the rest of the
playerbase.

Ya narc never grow out of his vanilla/BC hardcore players mentality. Kinda sad. Guy will forever be looking for that mmo promised land.

Everytime I hear him mention 10,000 hours in GW2…

10k hours in a single player game essentially since that games endgame content has been in disrepair for years now oof.

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Pvp in general nerf bows /musket also remove stagger on bow as well as the range.

This only works if you completely take the trinity out of PVE. You’d have to gut a healer so far and buff all the individual players self healing to a point that a healer isn’t neccessary. You can take any four non tank players and be good to go. Then the next argument is if you got rid of healers why not get rid of tanks? Before you know it there are no roles just random zergs in PVE content.

No thanks you. There are just as many if not more players who happily enjoy the trinity concept than those who don’t enjoy it. The ones that don’t tend to not have an MMORPG background and should stick to the games they came from instead of complaining about a cornerstone of MMORPGs.

I agree - and you can’t have access until cross server play is fleshed out and then again once roles can be declared in some way for pvp matches.

They have roles in Expedition group finder they could easily implement that in to PVP queus. Heck they don’t even nead folks to declare. You can discern objectively based on attributes and weapons what role a person is qued as.