For now, OPR & War should be the scale until ags gets better at balance rotations.
1 vs 1 & 3 vs 3 are an add on to the game not the core. Open world (if players would actually create something like ppl did with WTās) always had the potential big long massive laggy battles (that never happened for many reasons). Outside of that war is the primary tool for controlling a territory. Outpost rush is a battleground for practicing war without a risk (Turned into TDM by a biased scoreboard).
1 vs 1 scenarios in war & opr often are assassins which is their nature.
3 vs 3 is the direct cause of why healers have that god awful mechanic Line of Sight. There is nothing fun, rewarding, or even tactical about being completely being denied a cast because the targetās feet are covered ever so slightly but the entire body is CLEAR AS DAY.
Outside of that, the combat ratio is set to pve. The abilities arenāt scaled for pvp anyway. Which is probably a much greater nuisance than the weapons themselves. The weapons themselves are operating perfectly fine in what they were build for, but the ratio they are set to is supporting two very different worlds.
Balance should be scaled from compare & contrasting multiple aspects.
War>=Opr < - > Average <= Good < - > weapon popularity < - > Weapon Raw Base Data>=Max attribute data.
I want to include OWpvp but itās always a ghost town.
Granted ags could solve the entirety of OutpostShootingGallery with a simple change to the scoreboard valuing objectives, lowering kill/damage point generation, & removing rewards from the losing team or just granting a pity 100 coin as a deterrent.
PvP is scrambled in general with no real structure to support any kind of meaningful balance to begin with. The dev team isnāt consistent on balance update either which further adds to the underlying problems.
1 vs 1 & 3 vs 3 even up to 5 vs 5 can be ratioād to a Raw format which would leave balancing for war, opr, & world very much alone. A raw format is disabling GS, attributes, perks & allowing the weapons to operate at base vs base. Which then adds (Raw) combat data to the devs pool allowing to measure the base to then contrast it to the max. This also provides raw combat data on what works with & against what. Afterwards using the raw data to help tweak not kratos murder nerf or Odin buff the crap out of something.
