I’m asking you what’s the purpose in trying to provoke me. If this is your answer, I’ll act accordingly.
You seem to want to start conflict pointlessly. You did not lay out any question, you stated a honeycomb trap that would simply be used for you to continue this pointless provocation. So I’ll ask again, do you intend to have discussion, or are you seeking conflict.
it can, but it also can mean the opposite. for instanced, if ur role is single target skitzo, u having high kills low deaths is a key metric on skill besides actual mechanical skill. if ur a healer, for instance a pocket, ur team mates deaths are a decent baseline metric on if ur a good pocket or not. if ur a mage assists are a good metric, bruiser etc. Scoreboard can be used as a metric of skill WITH CONTEXT. A melee isnt going to place higher than a dex or mage in war or even some OPRs for the most part, doesnt make them better than the melee.
I disagree, even if your role is single target, what should have merit & value is your contribution to the teams victory, not your individual padding.
As OPR’s scoreboard stands now; Damage, Kills, and SG are the fast track to being high on the board. Not the objective, not securing baron, not strategy, simply team death match. In which case, there is no reason to have objectives if the mode requires KDA to be the winning factor.
Tanks for instance have no relevance in OPR. Damage mitigation does not exist, capping a point doesn’t yield to that of constantly hitting another body. Even then tanks cannot run more Con than Str or the scoreboard will work against them.
There are more factors that aren’t taken into account either.
Time on Point
Even playing bob the builder has a better yield.
Players are obsessed with being top of the scoreboard not winning. That in of itself makes OPR boring. Granted the russian roulette is funny in Solo Q. Simply changing the score per kill to score per min alone begins to pull away from TDM Logic.
DMG Mitigation on score. To increase the motivation of Medium/Heavy players to play defensive builds. To dont go all on full DMG yolo.
Make a system that gives points when players are fighting inside fort. Would teach players to play objectives and dont be forest warriors.
If any of these 2 changes is not implements we will keep see any ranged meta being used a lot to get the 3.000 points and this is it. Players will rather stay forest hitting each other to get 3.000 points instead to care about game mode objective (taking forts, defending forts, attacking forts).
The role of a single target skitzo is to kill single targets more specifically high value roles like healers and certain dex. Explain to me how killing plenty of people without dying is “padding” in that role, unless the person is spamming clumps and just clicking skulls its not padding.