It’s not fair to be totally pessimistic about the game. In response to your four well-validated points…
- “End game in NW is extremely one dimensional and boring”
-this is a MYTH my friend. New World has the hardest dungeons in the world so as to press progression with those teams you’ve been running day in day out through the only 4 dungeons people ever announce. The rewards are INSANE: 500/650/940 and totally reward you for the effort of putting a PvE group together, with the final loot, which no one yet has or can hack to have, being 18 times more dangerous than any of the which-color-has-your-town-today BS, and makes void armor look like it came from a thrift store. Go do that with an MMO. what on earth are you talking about? Aside from that, Outpost Rush is the most fair, highly rated, and enjoyable thing in the game, it destroys pvp-hate using the Dissolver (randomizer) and restores inter-faction love, with their LBP (love-based pvp) philosophy. It is also the most fun thing ever introduced into an MMO that provides the ultimate pvx experience, and the only experience that ever got higher reviews then the hall-of-fame adventures that wow had for those doubloons in BfA, which the Activision conspiracy disguised as being “disliked” by an elitist 13% against the 80% or so that absolutely loved it. Similar thing is distorting things here by the troll vs reality-on-the-server (minus global chat) concept. Only listening to that will destroy this game, and your experience, my friend.
- Losing confidence with the team’s capability
They did violate this. You’re suppose to announce patches and never have more than one patch per week or you’re finished. I mean even the guy who said it was the great, great, great, GREAT grand nephew of Andrew Carnegie, and it’s well known on just about any mmo page. They broke this principle like it wasn’t a principle at all and i agree with u there.
Patches should always be announced or be very, very short, and you NEVER shut down the tradehouse. Other than that, they’re quite responsive, do a good job explaining, and honestly seem like they’re trying really, really hard, which we should just applaud.
- Engine issues
You couldn’t be more wrong in all your life. They use an all-way engine system. While Amazon is an american company, all-way engines are common in Europe, and have many things ours don’t have. Sure, it fried gpu’s, but even the lowest score it got on game review said (the LOWEST) that the game had graphics so powerfully magnificent that even if it had nothing else, it was easy to get lost in the idea that you were playing the most immersive single-player game ever created.
Yes, that means that gpu’s will burn, settings will have to go down on laptops and ryzen’s, but the engine doesn’t face the same highly constrained limitations our other mmo’s are used to, where even the most minor of modifications can take weeks.
BUT, they do need modifications, possibly of the whole engine or coding of the graphics so that the throughput of the images is managed efficiently and not as a bunch of textures on top of each other, bombarding GPU’s much more than would otherwise be necessary. That certainly would be very helpful.
- Operating Model & Content Roadmap
Asmongold’s deciding vote at the conference that it was “Over-beta’d” was the green light. You were all there. You act like you weren’t, so stop complaing about it now. The game had more beta testing than pharmaceutical drugs have phases.
The problem is the dev’s are TOO responsive and are not doing what successful mmo’s do; ignore the living shi* out of all these complaining trolls in favor of STABILITY and sudden, hidden power reversals, upon behind-the-scenes investigations, and administratively conceived hotfixes, but based on common, reliable standards of 97-3 (97 pve effects, 3 pvp effects, which is still the most successful formula for user attractiveness and continuation).
thank u.