Until patch actually drops and whatever fix they have in store works live then the case is closed. Not before.
i love how you managed to pick a picture of a company that is NOT a shell company of Bonzai.
The casual companies never to a war because 2-3 casual player canât beat 1 high level pvp player. The map is fraction balanced. Even with all the shell company nerfs the map wonât change because like I said, there is NOBODY else doing wars on Dry Tree as example. And the reasons arenât shell companies, the reason is skill issue/bad gear. Shell companies doesnât change anything. The âPvP Mega Serverâ was dead in 3 weeks without any shell companies because nobody could beat Para or Bonzai. Everyone left and stopped wars.
Shell companies WONâT CHANGE ANYTHING.
If nobody could beat Para or Bonzai, how many territories did they own? You say âwithout any shell companiesâ but if that was the case there would still have been 9 territories not held by those two companies, are you saying nobody warred over those territories because Para and Bonzai existed?
Iâm on Supple and here is my alts gear. Before we took BW on alts on CoS, there was a gear check. Almost everybodyâs gear looked like mine. I updated this graphic since then because I got a new boots and hammer.
actually they didnt shell and took the map,it was the EUâs highest pvp server and nobody could beat them which resulted people are giving up and moving away from server.
What you dont understand is people are going to give up if they see a roster that strong,its not about shells its about strong companies.
People are going to leave their company to join strongest or a company that can compete which makes other guilds either moving away from the server or disbanding.
For an example an eu server called Barri had a non proxy policy but their server died before Dry Tree and dry tree was known as shell/proxy server.
Except the fact that shell companies exist means that if they canât win, they canât win anything. One company stronger than you means the entire map will go their way. Thatâs the whole issue with shell companies, lolâŚ
If a company can only win a war with their main ball, they might hold EF, and they might attack somewhere else for practice/lulz, but they wonât be able to defend it because of the whole company restriction bit. But that means that said #2 company might take and hold WW. This gives them income and gives them a goal, to get better and take EF.
With shell companies, said #2 company doesnât get WW. Or BW. Or Ebonscale, so on and so forth. They get nothing. This means instead of stick around and try to get better and beat the top dog, they could just go to another server which doesnât have #1 company and get territories and make a bunch of money. Which is exactly what has been happening with the game for months now.
And then you add in players like me, who enjoys PvP but doesnât care to be super sweaty. I like going against good players, but I donât have a 5-stack, got one or two buddies Iâve played with for a while but thatâs not a squad, do I not get to even play in a war? Thereâs absolutely no fun going against the companies that have been together for months and getting absolutely smoked. Should I get to own EF? Not a chance. Should I get to experience and enjoy the content of the game that is war? Yeah, yeah I should. With the current system since most of the top territories are 1 or 2 companies, most of the wars end up being mostly run/rostered by those companies, so players like me can either get into a war and get stomped, or not get to war at all.
And I know, I know, as the one guy said, âGitgudâ, but uhh, how bud? I just said, wars are controlled by the top company on the server most of the time. Where do I get to practice war and get better? Getting roflstomped teaches you nothing.
Now without shell companies, youâll have the top company with EF, and maybe another territory if theyâre a day off schedule, or if theyâre messing with another company, which makes a #2 company in with WW or BW, thereâs going to be an actual #3 company with Ebon or BW or something, then a 4th, a 5th, a 6th, maybe even 7 or 8 actually different companies all owning territory. Me and my buds might have a decent shot in a war against 5th or 6th or something, and even if we donât, weâll likely get some practice in working together and get to learn something and âgitgudâ. There would actually be both a ladder for improvement and some âprotectionâ for doing so, because if we won the territory once, weâre likely good enough to win it back, or some other territory, since it wonât be the top company slotting the defensive wars.
And yes, I know that people love to leave their companies and just join the strong one, and the game with shell companies getting to dominate wars only exacerbates that issue. Weâll still have the issue that these super mega companies came to be by literally buying out the top tier players to mostly join them up under one banner, but that being the case should be far less impactful because of the removal of shell companies. Hundreds more players will get to experience the most important part of endgame on each server, and thatâs going to be good for the game for absolute certain.
Bro, how long are you playing this game? Do you really think companies that held ww ef for weeks or months are happy when they have mourning dale while knowing they will lose it if para/bonzai will declare a war? Also these 2 companies had more than half of the map at the end without any shell companies. All the siege timer were at the same time so it needed only 2 companies attacking at the same time but nobody was motivated after always losing.
Perfect example, finally someone that understand how wars work in this game.
Dry Tree is since like a half year constantly one of the biggest pop servers with a mix of pvp and pve player. No shell server die in weeks.
This is only the first step.
We should not forget about war alts. Many of those top companies havenât gotten the damage they are creating and just plan keep going with their same mentality by bypassing the coming restriction through alternative (steam) accounts with which they join the shells post-Brimstone.
That they canât just accept the input restrictions by the game like the siege mechanic and have to keep exploiting like via shells or war alts, clearly shows that the opinion of those specific players should not matter in the judgement regarding shells. They create their own rules uncaring for the bigger concern of a server or to be specific the health of the game itself.
How does this make any sense. In what world are a bunch of war loggers hogging all the war slots what keeps a server alive? lol??? Methinks there were wildly different circumstances at play that caused the death of whatever server youâre talking about.
You really have absolutely no idea about the playerbase in this game.
War companies that really want to do wars are interested in territories. This ends always in 2 steps. They win: They stay. They lose: They leave or disband.
But PvE companies that arenât interested in wars donât care about how many territories 1 company have, as long as the taxes are low. This is why a server with many war companies will always die in this game and also why shell companies literally wonât change anything. Half PvP and half PvE is the perfect mix for a healthy server.
I hope you understand it now.
I agree that war companies shouldnât give up that easily and I wish it wouldnât be like this, but it was always like this since release. In this game are only a few examples who doesnât gave up. No shell companies would probably hurt the casual players even more when they see how much stronger the war companies are which could make them probably quit.
Wait, are you under the impression that there are only two types of players: PvE players, and super sweaty war company players? LOL!
If that was the case, OPR would rarely get any play, because at least on my server, the majority of OPR players in just about any given match are NOT in the top sweaty war companies.
There are a LOT of players that like PvP but arenât in the top sweaty companies or their shells. I am on Maramma, and the server survived just fine when Supple came over and took control of the server, kicking out the rest of the sweaties and survived just fine when they left, leaving us with no sweaty companies at all. Sure, we were technically the lowest pop US east server for a bit, but we were also the only US east server not to get a merge in the final merge, so yeah. Even after Supple left there were still multiple OPRâs going on, there were still wars, and everyone kept on playing. The sweaty companies are not necessary for a server.
Iâm thinking you are harkening back to earlier in the games life when population numbers were still plummeting from the myriad of bugs and lack of varied content and thatâs what killed the server that had âno shell companiesâ, which is an absolutely absurd comparison to use for this discussion.
And thatâs another absurd conclusion. No shell companies will make it so some PvE casual companies might have a chance to own land, which they would absolutely love to do. Hell a PvE company on my server held a territory for a decent while because the sweaties werenât going after them, and they kept up solid lifestyle buffs, town boards, made it a capital, and theyâd go out there and run down influence to try to prevent war if any upstarts tried to do so, rofl. That company would even be mad at me for calling them a PvE company, because they do enjoy PvP, they just canât compete at all with the sweaty companies.
You REALLY seem to have missed that thereâs a LARGE group of players in between PvE players and sweaty war companies, that likely has a higher population than either of those two groups. Those are the players that will benefit most from the restrictions put in place for shell companies. And I canât wait to see it.
Saying this while bringing up gear over and over again like some cult member chanting his weird spell is pretty damn funny.
Again stop looking for reasons that are not there, stop complaining until they make a que button for wars, talk to ppl and get into it if you want and experience it yourself. Nobody and nothing ingame is stopping you from doing that.
Ofc but like I said, this players wouldnât have a chance against a war company. Most players in OPR are easy to beat, when you see someone really good you mostly know his name and his company.
Thatâs right but itâs better for a server to have them. Because 1. They are mostly online and keep the server activity high. 2. They have the most money and help the market with crafts or buys.
topic:762718"]
You REALLY seem to have missed that thereâs a LARGE group of players in between PvE players and sweaty war companies, that likely has a higher population than either of those two groups. Those are the players that will benefit most from the restrictions put in place for shell companies. And I canât wait to see it.
[/quote]
Iâm counting bad pvp players as pve players too. There are no secret groups of player in this game that will become good after a shell company update. Ppl will get just demotivated and will leave wars even more. Shell companies doesnât make any player stronger or worser.
And that you say a PvE company held a territory for weeks or months because nobody attacked them is the perfect example on how wars shouldnât go. Territories shouldnât be gifted to casual players so they donât quit the game. Territories shouldnât be earned and if it takes months of training then it takes months of training. Go big or go home. Casual player that come on for 2-3hrs and then want to win in pvp are here in the wrong game.
This game should add a extra war mode for casuals, I agree on that.
Pretty funny that you didnât pay attention at all. I brought up gear as an example, and it kept being repeated because that was what the conversation became about.
I was in a war the other day, Iâm in a war tomorrow night. But the attack war was a total shitshow because their roster was probably like 2-3 âtiersâ above us in quality, and the next war is in Restless, because the sweaty companies donât care about that other than sending in probably 5-10 on each side, more if the attacking company pays mercs but who is going to pay mercs to win Restless, LUL.
There have still been a plethora of other reasons why shell companies are damaging to the game. Maybe you should read the thread and catch up.
Yeah thatâs why Iâve already given my answer and agreed to most of what this post is about and said that it hopefully gets adressed already with the cdâs that are coming from PTR.
Did you have fun that war? Sounds like you didnât and now youâre here to vent instead of either finding a fun experience in wars or quitting like most ppl do that touch it.
YesâŚthatâs why with shell companies war becomes exclusive content. With shell companies removed, there will be many territories far more up for grabs, which means more (very meaningful PvP) content for most players, and ties companies together and allows them to work on getting better to maybe even close the gap on those top companies.
No, actuallyâŚtheyâre not very online. Most sweaty companies will have a few that are frequently on, but a lot of these players are hardcore PvP only. Itâs a rare 1-3 from a sweaty company that will solo queue OPR, youâll occasionally see them 5-stacking OPR, but they mostly war log. They get a war just about every day, so they sign on for it, do their 10/day if they do them, maybe some OPR afterwards, and theyâre done. I rarely see any of these guys outside of town, if I ever do it might be a fort cap battle going on. Meanwhile I will see members of the old PvE company I mentioned that had held territory when the sweaties were gone out and about constantly. Theyâll be in my group finder groups, Iâll see them out gathering, etc.
You can trust me when I tell you that the ppl in my company have a much higher play time as most other ppl. Ofc they arenât 24/7 on but overall more.
Of course I didnât have fun in that war. Competitive wars are fun, and that wasnât a competitive war. Iâve been on the other side of that coin, and the wars arenât fun even when itâs a stomp for my team. I also play a heavy bruiser, so I do best in a competitive match. When we briefly lost our territory with 3s to go I was our top melee (maybe 2nd place?), when we won it back in 11min a few days later, I was our top melee. A high pressure contest forced around the point is where I shine. A stomp (in either direction) means thereâs little point fighting, which becomes a snooze fest for my oafy self.
And the shell companies are exactly why wars arenât fun. Those groups are multiple levels above most companies in the game, and since they own multiple territories, it locks most companies out from having fun, competitive wars. For example on Maramma purple held BW. Green attacked and it was a real close contest, think less than 2min left and green took it. But then Opposition came. Green knew they stood no chance, so theyâŚdidnât even try. It was a 3min war. They had a great war against purple that Iâm sure most of them enjoyed and was something they would love to get to do over and over, but then Opposition came, and they took WW/EF/BW and now these players consider themselves locked out of that content of the game. Thatâs the title of this thread, why shell companies are damaging to the game. Plenty of people would love to have wars within their skill level, but these sweaty companies just go to whatever server they can go to to suction up income and whenever a scary company comes and beats them they run away like cowards and eat up a different server.
But yeah man, keep thinking Iâm just mad because I had a bad war, I guess.
