How stats and weapons work in new world vs eso

I can somewhat get behind this. It would blurr the lines between the melee and ranged imbalances. It would give for some pretty unique builds and less repetitive gameplay.

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This is exactly what I am saying. ESO players seriously rejoiced. The meta stopped being “bruiser is good” now “bow is good” now “magic is good” and it turned in to a very blurred line meta where you can truly use any weapon you want and mix and match many different skill lines to positive effect.

It means everyone and their mother will be stat padding range from afar, regardless if it does less damage than their primary. If I have a GS and a fire staff I’ll be pumping fire balls till the cows come home or someone’s melee does decide to break the front line of ranged bombs going off everywhere

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If you do that you are gonna lose in melee. Double melee weapons will cc you to death. You are sacrificing half of your melee utility.

I dont think this is accurate, and is borderline disingenuous. That choice you make at the beginning of the game in ESO is EXTREMELY influential and governs the rest of your characters life so to speak.

You dont just create one chatacter when you play eso. Thats what i prefer of new world. In eso, if you want to experince the combat truly, you have to roll one of each of the 6 classes, and possibly even a stamina/magicka varient of those. In new world, i have one character only, but i have access to “all the classes” so to speak. More freedom in eso in my opinion.

I think eso can do what you said BECAUSE it has a class system, i dont think it would work here for balance reasons as another person said.

With your templar example…all 6 classes in eso have gameplay defining skills they use, no one is neglecting all of their class skills and purely using the weapon or guild skill lines.

Btw, ive played a lot of FS/Rapier and rapiet/ ice gauntlet, both a lot of fun and i would consider those spellswords.

I said that the choice is permanent. It dictates 3 skill lines you are able to use, but that is it. The rest, which is considerably more skill lines, is all the same. I have played a lot of ESO. I know whats up and I am not being disingenuous at all.

I have many characters that use absolutely none of the class skills, other than maybe a couple passives and so do many many other people.

Yeah you have access to one melee weapon, the rapier, that has int as a scaling stat. If you don’t count the vg voidblade.

I think it’s clear I am suggesting something much different. If you think it wont work for balance reasons, explain. Because I entirely disagree 100%. People love to site “fear of balance” as a reason that things wont work, but do you not see how insanely unbalanced the game is right now? This change would completely negate the “bow meta” the “fs meta” or the “bruiser meta” and blur the lines between these various “classes” to create a more even playing field where people can use all of the tools at their disposal to create awesome builds that will play wildly different and eliminate a supposed rock paper scissors game where rock always wins. Rock being fs/ig lmao.

I want to add that ESO was bleeding players hard before they made this change and it recovered into a very comfortable state it has been in for a while since then. I truly believe the same thing is happening to new world.

Youre saying “that is it” like its of no consequence.

My point overall to you is that eso can have the scaling system it has BECAUSE it is a class based game. You cant call ESO a classless game. Thats disingenuous. We dont have clasees in this game. And thats my argument as to why what you propose wouldnt work.

Youre also saying that you have many charac ters that run absolutely none of their class skills, and only a few of the passives? Really? Thats…interesting.

I still dont understand why a classless or class based game could not have this kind of stat scaling.

I didnt read fully but if u are suggesting that skills/builds shouldnt scale with stats or builds then we will suffer more.
Here is example of this a healer,bow,greatsword,spear using ice gaunlet as an offweapon for defensive and its broken. Main weapon getting nerfed due to this stupid system.
They should make weapons and skills based on stats so we dont have to see broken stuff.

Imo knightni explained above

Eso balances their weapons AND classes in relation to one another. In new world there are no classes and weapons are balanced against each other.

In eso as a magicka nightblade you can use daggers, two swords, a fire staff hell a greatsword, etc but the class defines how you use them and your playstyle. New world doesnt have that.

I agree with knighni, what you propose would have the opposite effect and make a select few, if not one playstyle.

My opinion, thats all.

As a true Mmorpg’r I was already disgusted with NWs “universal be anyhting” class style by just swapping some points. I’d rather have a max Lvl character of 1 class. That proposal just destroys even more of what RPG is supposed to be

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As someone who has been playing ESO since beta when they did this it actually ruined the game because everyone is literally the same build now because they select same skills, gear, and abilities. Which completely made the game broken now for example currently you have a massive ton of Sorcerers running around in heavy armor and using a Destro staff/2H weapon combo because they can have all the crazy ranged damage of a magic damage dealer while being super tanky and instantly swap to their 2H and instantly become a close range damage dealer with absolutely no drop off or trade offs because their gear supports both. Go try to PvP against premades with those builds i guarantee you’d quit after the 2nd battleground. Don’t even get me started on going in to Cyrodil when entire guilds will run 40 man groups all with some variation of the same build. That update was actually the beginning of the end for ESO don’t just take my word for it go watch the active streamers tell you about all the exploits that design created.

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Man, I completely disagree with you all for very logical reasons, but you rarely can change minds on the internet. Fair enough.

There is absolutely no way in my mind that making this change would make current problems worse or result in somehow there being LESS builds that were viable. In no version of a future with this being implemented can I see those things being true.

Most people absolutely dont feel this way. Also, no way do people select the same skills and gear.

But you can also be a stamina nightblade that doesnt use any of the class skills and relies entirely on the dagger skills and the bow skills for example. with other stuff mixed in. Like vampire for example.

I can see all the Rapier/BBs running around already.

I’ll leave you with this…

Watch these videos:

Check this links:

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A video of someone rage quitting so hard they deleted all of their stuff. Silly.

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