AGS you will never be able to balance this game effectively by trying to thread the needle between pvp and pve effectiveness. Good news no one cares about world pvp for several reasons but im not going to get into that. In fact the only time ppl really flag up is to push influence. So the change we need is simple, Gut world pvp entirely. When ppl want to push influence place them in a instance with others doing the same in that zone. Now that we have all pvp isolated from pve we can now get closer to a balanced pvp system.
The flag up system just needs to go at this point. It’s a failed idea and it’s time to accept it. The best reward for flagging up stops at level 60. The second best reward stops when your wep hits max level. The only thing flagging up does is create annoying system where you cant join pve groups while flagged up. All for chasing that unicorn that is another pvp player out in the wild. Maybe get to find him once a week. Just gut it from the game it’s worth the loss for pvp balance.
How do you suppose gutting OWPvP (while creating work for AGS that equates to creating new OPR instances) will automagically balance PvP? I ask because nothing in your post actually explains how to balance PvP or how removing OWPvP would do it.
This is absolutely incorrect. There are hordes of players flagging up (whether or not they want to actually experience PvP) to go run quests, chests, or gather…for the bonus it provides. This is in addition to the influence pushers and the people doing fort takes for PvP XP.
I actually like this idea and I am willing to explain that the way WoW ultimately did it is how it should be handled. In later expansions, on PVE servers, flagging PVP put you in a different instance that only other flagged players were in. You right if you do that then you can separate PVP and PVE balance since you have to be flagged for PVP to push influence. You’d also get rid of the PVE people on nodes which is something PVP has asked for. PVE players would never again have to look at another PVE player. No more PVP flagged folks grieving trains or each other disrupting PVE trains.
I like it. As a pve player I endorse this idea.
With that as ground work you can then tackle PVP specific augmentations that affect certain things without breaking PVE. You can tune things in PVE such that they don’t affect PVP. From there you can introduce PVP mode nerfs to healers if that is what PVP folks want… its a cake and eat it too solution.
How to balance pvp - remove stagger and move speed bonuses and first make sure things are working as intended, THEN start nerfing. The desync is so bad.
No it is not. The toggle flagging system has worked in so many games and is the backbone of stable pvp.
We (designers in the industry) will never support you freely running around beating on noobs. if any of us do they are outright insane and very ignorant for such positions, subsequently any game that does such things can expect to never see mass fame or millions of players.