How to balance range in New World

I have seen a lot of people sleeping on bruisers with rapier/spear and bow in melee + some range fight. You are way to fast. Sounds to me like a skill issue then.

Huh?

The one that lacks ability is the one crying lol.

Fact is that this game really isn’t high skill based. Once you get muscle memory for dodging most abilities, it’s insanely simple.

Me, I run musket/rapier as my primary build. Easily around 1900+ hours with it, of my 2200ish total play time.

Rapier, is not comparable to something like GA/WH/Hatchet/Spear. It lacks damage. Do I get kills with it? Absolutely…but as more of a finisher when someone’s low health, normally other light users.

Musket is not very compatible with other melee weapons. Can kind of make spear work, but most competent players know how to avoid the abilities. If you find someone repeatedly dying to a spear, it’s because they’re bad or out of stamina.

Before you cry about musket, I’m not the type to sit at a distance and just plink. Do I do it? Of course, but I’ll als9 be one of the people chasing healers around up close, as well.

Suggesting, or even thinking, that medium is viable with musket, is pure lack of ability on your part.

Me, in light, full min max…near BIS gear, may hit around 1200ish with non crits on medium, and under 1k on heavys. The bread and butter is head shots, even then…not significantly higher damage on PROPERLY geared mediums, and good players will instantly start avoiding them. Don’t run in straight lines and actually make an effort to time your shift key, and you’ll live. (Love seeing the players in voidbent, these are the easiest to take out, because you know they’re heavily undergeared and typically newer).

Head shots, when someone is on top of you, is near impossible. Do occasionally get to create enough distance to land a shot or 2, before they get back ontop of me. Always body shots though, because you only get a secondish to get a shot off, then you’re stuck trying to reload for a couple seconds (this is hopefully improved with the July patch, not at home to test this, some of us choose to work instead of crying on the forums).

Now, if I’m in medium, you lose significant movement and 30% damage. Those 1200ish shots you pulled before, are now like 800ish. Attacking heavys? Forget about it, completely impossible. The underpowered rapier, now becomes a pool noodle. A minor inconvenience to be hit by it, and laughable at the same time.

If range players really bother you that bad, this is what you do. Go grab sword and shield, and gear up in the worst heavy gear you own. Slot in a few thrust gems and a few malachites. Go find a dex user, and shut them down. For even more insult, get a life staff. Literally, dex can do NOTHING to you.

Dex users are good for killing light users and harrassing healers. If you die to a dex user, in the open, that is because of your lack of ability.

Ranged is the counter for melee. Stay mad

It blows my mind that all the heavy kids just want to have face to face tank battles. It’s just just going to kill the game even more. Left click left click and then heals. We had this meta before and it’s so boring!

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Range are called range because they are ranged. They are not point standing target dummies for melee.

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the only reason you don’t want med/heavy buffed is so they don’t have any mobility so that you can just o your arse and spam skills.

its one thing to be ranged and keep distance its another to not able to close the gap unless they turn there brain off.

literally what melee are for ranged right now they are no to little threat to ranged.

nothings changed just a difference in how far away the players are.

and yet a melee heavy group can steamroll a range heavy group

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i do think the idea of trying to get ranged to use heavy is a dumb idea

but light not to mention light rapier is extremally strong with the amount of mobility it has and the weakening of cc making it even stronger.

Yeah I dont really disagree with that. I was never for the CC changes. All I wanted was a little DR so I couldn’t be stun locked. GW is pretty bad right now. Dodging in roots is just lol. Being caught should be punishing. I just felt that you should not be able to get stun locked to death. My suggestion to that was to give everyone a 4th ability that is the same for everyone. Just one CC break skill on a long cooldown. It just feels like ass if you survive a GW only to be slowed, then into another GW or hammer stun or whatever all back to back to back. They definitely went way overboard on this stuff for no reason though.

Naw ranged and melee are a big dif, there is a little more to having to predict someone’s movement from afar vs being right next to them. Also melee has so much tracking added to them with the past patches.

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maybe in a 1v1 but large scale its like hitting the broad side of a barn

also i haven’t noticed a improvement in melee tracking ever just noticed the lunge nerf.

I have 1.6k hours as heavy ss/wh, and let me tell you, I will play this build and make it work even if they nerf it to the ground

The satisfaction of blocking range attacks then kill them whenever they get cocky is huge

Whenver I block or dodge a riposte from a “skilled” light armor player he goes behind me thinking I am stunned and starts his heavy attack combo. I mean I hardly see anyone notice I am not stunned but they continue with their combo like headless chicken just to get shield bashed into oblivion…priceless

Same for spear, as long as you have a towe shield their stun combo is negated.

I don’t deal 4-5 k crits like other builds, but I have cc and shield and I can combo light armor users for 5k. Rinse and repeat

Your post makes no sense, nerf light because rangeds using it. So what? After that rangeds will still use it or maybe switch to medium, nothing will change. All I can think of is that you are a GA player and salty you cant instantly oneshot everyone because loads of people switched to ranged build for this exact reason.

  1. I’m not a GA player
  2. They would do less damage but not bad damage. That’s all I want, simple.

Range had a very reliable counter pre-patch.

This made the bad ranged players very upsetty spaghetti, so the heroic devs came to rescue of the helpless ranged players (of which there are MANY) and saved them from the big bad meanie weenie melee players.

Then dont clump fool

what? there a point that needs to be capped to win. you need more people then the enemy on the point to cap it.

also unless you are more then 25m you shouldn’t be missing that many shots

Consistent 30-40 kills and no deaths in OPR only from Musket and no other class or weapon. For the purpose of understanding scale take a melle player as the central dot and draw a line to represent the attack distance and make that the boundary of your circle. Now do that for say firestaf or life staff and then bow, musket. The ability to hit 2-5k at range covers arguably 30% of an OPR map is ridiculously out of scale. I’ve seen 40 kills in an OPR with 0 deaths and that alone should say not working.