There is no strategy required, this match ended with the two musqueters with 50-0
Heavy armor, constitution, thrust resist, tower shields, situational awareness/line of sight, patience, (not mongo rushing into battle), are not options?!?!
and you forgot about the melee who finished you off
If there is no Matchmaking with locked Items + Premads/Solos in OPR there will be never a Counter for this and Servers with only 1000Players will it make more Harder to realise.
Is this life motto of weak people? You can’t beat them so join them ? This is not a solution.
It is like proposing a guy to become a criminal to fight crimes (wtf?)
Sturdy Fortification is nice on a tower shield
the problem is that you are playing pvp in a pve game
It is a team composte of solo players, versus a team composte of premade. It was always that way. It is not relative to who is bad or not, but just who is smart to use the system on their favor.
Also I don’t think these ppl are bad players if they keep getting 2 tapped by musketers. They are not on a even level so I cannot compare them
I will test for sure. Currently running Spear/Rapier with Refresh Ward/Shirking/Freedom, it is good too with Heavy Armor to kite around clamps. (On OPR, on WAR is meme since rapier does not provide any good buff to the raid)
Also I have really a bad time as assasin, too much desync, probably related to my old CPU… So playing on clamps make it “even”
You’re running into a group, on your own.
Doesn’t matter what they’re running, you’re going to have a bad time.
Your a light GS user, what do you expect?
They ran as a group and farmed players that don’t know what they’re doing. Probably a lot that ran around solo (like yourself)
Still don’t understand what you expected, when you charged at them solo lol.
Why you deleted your post to post the same thing again? I already replied to it.
I just came into the OPR, rushed for the only base we had, where is 4 PPL of my random party fighting on. There was the play to do, defend the point with the party the game gave me.
The fact that two musketers appeared on my screen, shoot on the same time, hitting for 13K damage on one second time window, does not make a difference on the play choice.
The play was correct, I went on to support my random party within the only base that we had at the moment. I just posted there to see if ppl suggest any good tips to counter the 13K damage that I received, and dumber comments just tell me “you should not be there, just leave your comrades to defend the base alone”.
I happy that most of ppl that replied to the post are reasonable folks, who can see what is in happening on the video, instead of asking “WHAT ARE YOU EXPECTING?”
Someone flagged it, so I made it less “inappropriate.”
You was the only one in both clips lol.
Would have been better off backing down, and linking up with rest of your team, instead of feeding them empowerment stacks.
You asked how to counter play, the counter play is not running at them alone.
Let me help you see, if you want to. “LOL” 
those thinks may be called nameplates, the “69m” is the distance between you and the nameplate owner.
Yrwc
They were in the fort, you weren’t. You shoulda known that the 4 outside the fort, wasn’t going to just let you walk in…
You’re too annoyin to be dealt with. Please go annoy someone else dude.
You asked a question, sorry you didn’t like the answer.
How do you counter a 1 vs 4? You don’t. Doesn’t matter what they’re ruining. Shoulda went far around, instead of holding W key.
But you do you, it’s just a game in the end.
Counterbuilding is one thing, counterplay another. There is no real counterplay option here. Running away or hiding behind something and waiting for them to go away is not counterplay; it’s choosing not to interact.
Which is no different than a lack of counterplay when just 2 bruisers get on a musket player.
Anyone who thinks they should have the ability to counter 3x simultaneous attacks coming from 3 different directions need to get their head checked, its that simple.
I mean, its utterly ridiculous. Per your and the OP’s mindset, you should be able to counter this scenario and live? Ok…well then what if it were 3 ranged and a melee or 3 ranged and 3 melee, or maybe 10 people, or an entire raid…where does it stop?
The dude was in light armor, shot by two different musket players at roughly the same time with a bruiser who came up from behind to finish him off.
But entertain me. What do you feel should have happened? How do you feel the scenario should have played differently? Do you think the OP is the best player on the planet earth, or possibly in the entire Milky Way galaxy, or could he have done things differently?
No, there are plenty of very skilled Bow and Musket players who regularly fight 1vX against bruisers in OPR. Definitely have seen it.
He should have some ability to interact with his opponents. Instead, he took 5000 damage in the first salvo, then another 5000 damage. The only thing he could do is drink a potion before they finished him.
Ideally, he should at least be able to get in range to attack them and force them to kite. I don’t necessarily think he should always win a 1vX, but the TTK here is definitely unreasonable.
I have seen it as well, and in every case they were also aimbotting…oddly. But truth be told, it was not the musket/bow, it was the rapier that allowed for it.
They were ranged opponents. If melee could “interact” with ranged, they’d no longer be melee.
I mean…wow.
And those two hits happened within a second of each other, and the melee followed up for the kill.
The OP is in light armor and low on CON…you can’t honestly expect them to be stellar in offense and defense. This is why the term “glass cannon” exists, the OP could change his build to survive these kinds of attacks.
No, just no. There are not enough tools (skills) in new world to FORCE a kiting situation for ranged players in every encounter. I delt with this as a main hunter in WOW since 2004. EVERY single encounter involved kiting. I also had roughly 45ish keybinds (70 at my max), not to mention a plethora of skills used to kite. In fact. I had more skills used to kite than an entire loadout for any weapon combo in new world.
And all of this to deal with just ONE player, forget 2 or more.
There are options for melee, but most melee just want to mongo zerg in their glass cannon build, running a B line to the ranged.
The issue here is not the game, nor how it works. The issue is people not taking the responsibility to build their class and play style to work with the environment (I have had PLENTY of melee use cover to get to me, and then 1 shot me after they flanked me while I was ADS (literally 1 shot).
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