How to Fix Endgame, Crafting, and the Economy. Definitive Solution

  • Raise level cap
  • equipment with gear scores for the new highest range can not be looted
  • raise max crafting levels
  • add crafting recipes for the new highest gear score range
  • all equipment in the new highest gear score range has a degenerating maximum durability that destroys it eventually after enough use.
  • chest and NPCs corresponding to the new highest range drop crafting materials for the new highest range of craftable equipment
  • crafters can use up to the maximum number of mods any piece of equipment would allow if they pay the Azoth price. Max Azoth, max Mods

Why this works:
Churn and Item Death, it keeps people engaged with the systems of exploration, combat and crafting in order to maintain their “best” equipment loadout.
Relevance: returning the crafting systems to life as the primary source of end game equipment

Why the current system didnt work:
The crafting system is utterly irrelevant.
The end game equipment acquisition is boring, unengaging, and stagnant.

Please Developers. I really want you to hear me. Sometimes you have to take a difficult path to get to where you need to be. I know you can do it.

Side Note:
please give me more cosmetics in the shop to buy
please do not put mounts in the game
please do not remove azoth costs for fast travel
please do not make knee jerk balance changes based on player feedback
please give players more incentive to flag for PvP edit: fixed 11/17/21

If you got this far… Thank-you for taking the time to read this, you’re awesome for hearing what I had to say.

fun picture of my favorite spot:

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.