Even if you have 3 houses, it’s still a 2-hour cooldown and you’re paying weekly to maintain it. So, you’re literally paying for that inconvenience. You still can’t be at every location, so you still resolve nothing. Anyway, you’re getting emotional and trying to attack me personally. I don’t have to prove my level, because it doesn’t apply to the economy. It’s not hard to level either, but hope it makes you feel better. I’ll ignore you now, just wasting my time. Shouldn’t have taken the bait.
3 Houses + Inn, 2 hours for houses, 15 minutes for Inn. Also, azoth is a completely separate cost. Adding that back in right now when players have thousands of azoth vials stored up wouldn’t add much. 50 Azoth for 4 coins right now. Full inventory of items for ~20 coins.
It absolutely does. Most of your arguments immediately show a lack of game knowledge and therefore are easily countered.
Because I play the game.
Obviously you can’t know exactly how much coin and made vs sunk but you can very easily tell based on the market and how much gold/asmo ppl are hoarding.
An increase of supply of gold will indeed increase how much people craft, and therefore how much BiS gets sold. It’s just how it is.
No. BiS is not inflated due to coin supply but rather the wealth distribution.
Agreed. That is why I suggested diminishing returns for taxes gains for companies that own territories.
However, if there were more money dumps other than crafting, then there would not be so much BiS on the market.
I might of explained it poorly before, but I’m not trying to say that there is too much gold being generated, but rather there’s not enough gold going into the void for anything other than crafting. Since there’s nothing else to spend gold on in the end game.
Crafting isn’t a coin dump though. How does that sink any coins whatsoever?
Coin sinks in NW:
- Attribute Respec
- Repairing Gear
- Listing Fees
- House Purchases
- Faction Vendor
- Town Upkeep
Crafting often costs several thousand gold per craft. How is that not a money dump? You craft 10 leggings and you are down 100k. It’s definitely a money dump. Most crafting isn’t profitable.
Idk I guess it’s late for me and I’m poorly explaining things. I just mean that there is not enough option to spend gold on other than crafting when your at the end game. So when players get near gold cap, they can only spend it on crafting.
The coin isn’t leaving the economy. Buying materials goes to other players, and crafting just goes to the territory owners.
You mean stimulating the economy by incentivizing spending rather than saving.
Yes, but buying things other than stuff to craft with. Such as more stuff in the faction store to want to spend money on, I like how they have the corrupted coating and stuff there but it’s just not enough.
The current value of items is absurd. Inflation got us here from gold coming in and none leaving via gold syncs. We dont need more inflation we need less. The only reason weve seen prices fall is supply of better loot is outpacing injection of free stimulis.
No. Everything you said is wrong.
They track everything. The amount of coin, azoth, xp, items gathered, items crafted, items looted, items refined, coins transferred.
Just through the trading post ~5-8 million coins per week are being destroyed. Do you really think they’re giving out 1K coins per day for no reason? Just think for a second about that.
Wow a degree, no way! ![]()
You’ve proven my point. Moving on.
Wow 5 to 8 million coins a week destroyed you say? 2k x 1k from satchels alone is 2m. If you run 1 expedition a week you make 2-3k each. Thats lets say 25% run 1 per day 500 * 2000 * 7 = 7m gold a day. That doesnt count opr, arena, a phantom gold from house taxes, quests, open world mob drops, all the raw materials being generated. Thats alread 3m gold a week inflation back of napkin math.
The list fee is the only money sink in the game really besides respec fees. Very little other gold leaves the economy.
Bruh, just read, I already pointed it out.
Again, you have no idea how much coin is being generated vs destroyed, especially because you just thought that the only coin sink is through listing fees and respec.
No ![]()
I’m sorry to say but Attribute Respec is negligible for most players. No one is respecing enough for it to be an offset to their income from creative gold sources.
Repariing gear isnt a think you don’t repair gear in PVP or Expeditions anymore. Only open world and rarely if ever do you die in the open world. It’s almost non existent.
Listing fees are appreciable but only for individuals lucky enough to be selling BIS gear and most of those transactions are taking place off the trading post. The black market in NW thrives with non taxes sales avoiding both the the tax wealth transfer and the gold sink.
House purchases are a one time cost and even the upkeep is a joke.
People are completing quests and earning gold faster than they spend it at the faction vendor.
Town Upkeep is an appreciable expense but the inflationary free money generated from housing taxes more than offsets the expense especially territories that are defending invasions with 90% plus win rate. Many territories don’t even bother keeping their stuff upgraded. Beyond that it’s far from enough gold to offset the constant trickle of created currency that this game has been throwing at players since like December.
Also an economics background. I have no idea what problem you are trying to solve. You seem to just be trying to impose as many transaction costs on people as possible.
Your economics background doesnt translate to you knowing how to create a good market for the game.
Its simple: its not gonna work because its not fun.
Assuming youre even slightly right, and those changes would theoretically improve the economy, what exactly is the point of a good economy without players? oh wait, that isnt even a possibility.
Sacrifice player enjoyment to improve economy = people stop playing = no players = no economy.
I may not have an economics background but simple logic goes a long way.
*not to mention new world’s economy doesnt need fixing? LOL