How to improve crafting and the economy

No, Item destruction isn’t my answer.

The foundations are really good but still need improvement to give incentives to trade.
First of all, nerf refining materials gained, it way, way, way to high.
The blue refining mats shouldn’t the be standard either, high level supply containers shouldn’t be spewing this stuff out like candy.
We need containers dropping all rarities of refining mats in max level containers as well as the number of it slashed.
We need an actual market for this stuff. I have run elite zones for the day and have about 1.5k of each mat, that is going to last me a long, long time and that’s only of the blue stuff.

Second of all the mods are a mess. I think this needs a rework. We can make the situate the economy and give crafters a better niche at making gear that is actually way better feeling and can give it value.
I’d propose you delete most of them and funnel them all into categories.
For example you have 1 crafting material that has the pool of main stat (1 mod will let you pick the stats you want - you’d put your arcane embroidery and you’d get the option for full intel or intel+ other stat)
Do this for the rest of them, put them in categories with additional options for all secondary stats as well
For example you get an item, it has all the fire staff perks on it.
One will have a bunch of offensive stats like crit, crit damage etc

Then let us improve these by using like 10 of the same mod with 50 motes of the same tier.
This would create a huge market for finding these mods and gives players a boost in things to sell
Also let crafters use a main stat perk pick and suffix mod pick.

Make all the sets of armour from dungeons come with the “less/more damage for x mob”.
Then let us max it out with better mats so we can have dank looking end game sets and a new weapon to run these at max level.

Still got so much potential with these systems but they need to be refined to increase trade between players and reasons to make items that will actually have value

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Some great ideas here. I wouldn’t implement all of them because that’d break the game, but there’s definitely some stuff here.

This is probably going to get addressed, but it’s going to be way too late. Seize the moment and grind out your crafts with discounted T5 refining mats.

I like the idea of this, makes crafting more viable.

Also more manual control to the crafters please. You don’t want a craft to be 100% determined, but more control would make certain crafting mods more demandable.

i went through 2k+ sandpaper today in about 2hs of farming wood (not just using the wood i gathered before).

you need about 160.000 refining materials (granted: chance for bonus ressources not included) to level furnishing from 150 to 200 (and that is just one trade skill)

it might be slightly to high atm but not by crazy amounts. definately was to little before

I’m not gonna bother reading your essay, simply because the answer to your question is a simple one… Harder content.

Currently there is absolutely 0 point in wasting time crafting legendary items… Because every single last piece of content can be completed so easily with a basic faction kit.

have you heard about pvp sir? :smiley:

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What PVP? I would completely agree with you, if there was actually skilled pvp content.

Currently we have shit wars, which require no skill at all. Same thing over and over again… Stand on points and press left mouse button.

Outpost rush is disabled…

Open world pvp? Literally 1% of server population is flagged for pvp… They desperately need PVP only zones, or to increase the benefit from being flagged.

your wars must be very weird :smiley:

I don’t see what the point of even commenting at all was then

What about a gold vendor? Think it could help late economy?

I recon if they added a minor amount of cash to chests and maybe increase the rate at which mobs drop gold that might help

I think they just a few more sources of minor gold gathering and leave it at that

However I’ve had 0 issues with making money so far but my options for trade are slightly limited

Mobs probs should drop a little more cash though

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