How to improve this game, big old feedback

First of all let’s get this out the gate, fix the bugs.
Weapon quests are bugged, my bug portals are bugged and more than likely some other stuff that hasn’t impacted me too much yet.
Obviously attack the bigger ones first and I think the top priority should be the 55+ portals.
I’m not going to nail this game to the stake for bugs, I’ve worked with systems long enough to know how bad bugs can get and how they pop up.

Second we need to start eliminating unneeded frustrations.
The azoth cost if you don’t own factions is wild, most the complaints I’ve heard from my company is the insane azoth costs.
I currently have 3 houses and a really good set up to get around the map and I still get completely rolled by azoth costs from time to time.
This causes a lot of frustration because it can straight up not let you participate in activities.
Azoth cost should pretty much be a restriction to moving huge quantities of items across the map but I can’t even see why this needs to be a thing because all it does is pad out your game time by like 5 minutes if you have enough houses.
It’s also REALLY bad for the losing faction on a server, I’d almost consider faction swapping because my azoth costs are insane.

Boost ammo amount.
500 is to low, you waste so much bag space on ammo if you’re doing a grind; it’s insane and just makes me have to port back from time to time to grab more ammo.
Ammo also weighs way to much.

Nerf the living hell out of refining materials.
I’ve actually got no idea why this was buffed but it’s beyond a joke at this point, my storage sheds have that bloody much of the blue refining stuff now it’s insane; it would take me weeks to use it all.
This was an early game issue, not a late game one and the numbers are insane and it’s completely removed the market for the stuff or the need to go out and fetch it.
This is bad because
A) it is so cheap you can just buy as much of it as you want
B) you can just grind it for a little bit and have that much you don’t need to grind it for bloody ages and then you have less people participating in activities.

Tuning orbs need another pass, I think the cooldowns on the higher levelled ones might be a bit overkill, I’d also make normal portals drop a small amount of low quality tuning orb mats.
I’d also make them about to be sold on the trading posts, it creates another market and people are struggling to find things to sell.
The expeditions are actually awesome content, some of them are so good but currently due to how hard they are to get you just hold your high level ones until you water mark is good enough.

For the love of god, open up character creation on Eridu, after you’ve done that and I have more people filling up my server specifically I guess you can do it to the other ones.
This needs to happen yesterday PLEASE

Clean up the crafting UI, don’t reset it to the top when I’ve crafted something, don’t reset my reagents, please make the base materials consume the lowest level mat that you have and not the highest.

And for the controversial take;
Revert the god damn scaling back to closed beta model, we had WAY more PvP participation. It was so much better for the game overall, this is also so damaging to low population factions because the power difference is so massive between players.
“The sense of progression” in an MMO for PvP has been tried over and over again, the way it currently is doesn’t work.
The actual power boost for higher level players is massive due to weapon levels, attribute milestones and gear perks it should be completely irrelevant.

These changes I think would MASSIVELY reduce player frustrations that could be completely avoided at little to no downsides at all.

That all being said I’m really enjoying my time playing still, I like the way almost everything works in the game at its base level and believe this will only get better with time

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