In what world does spamming LMB win you a fight in a competitive environment?
Were you one of those kids that got wrecked by hatchet spammers?
In what world does spamming LMB win you a fight in a competitive environment?
Were you one of those kids that got wrecked by hatchet spammers?
Let me guess? You quit playing GA/WH because it was finally balanced. There’s nothing wrong melee now, just bad players crying that they actually have to have a sliver of skill now to play.
I do agree with some type of OPR historical stats that feed an ELO type system that helps team balance at launch. Posting lists in towns fine, but it should get reset at each rebalance patch (and be prepared for players to get really upset - more so than now - when their weapons get nerfed)
I’ve got a bunch more feedback on OPR, but really need to think about it more before I post it. There’s a lot of potential for awesome future content here.
GA / WH doesn’t take more skill now, it just plays differently. it went from a very offensive weapon to a very defensive weapon. Also hitting ranged shots is not a high level of skill, ranged skill is mostly about positioning / timing. idk when that became a popular opinion lol (i have 300+ hours on fire staff / ig & 500+ hours on GA / WH)
I agree with you. But I sort of feel like individual player progression doesn’t matter in the competitive sense. And you’re right it’s actually supposed to feel like more of a Moba or FPS. In sense of equality from gear and weapons. As long as individual player progression is a factor you actually can’t be competitive tbh. It can only go so far.
Well, as a surprise to absolutely no one, you guessed wrong.
Currently running a str/int hybrid build with Sword and Ice Gauntlet. Prior to that it was spear/hatchet. I’m not a meta-slave like you and your ilk.
This game has been reduced to cater to lowest common denominator players like yourself. There’s no counter-play or skill expression. It’s shallow and uninteresting and will fail to ever take off, and as such this game will remain an empty shell of what it could have been.
Or do you honestly believe it’s the questing, dupes, and azoth costs that have drove off millions of players?
Good combat systems carry games on their own merits. New World’s combat system hasn’t been good for nearly a year.
the problem is that if you devalue gear in the pvp scene, it devalues many other systems for people who enjoy other parts of the game, like crafting. There would be far less incentive for people to craft gear if it was only really useful for PVE situations. Who would run dungeons for the coveted weapons like Fury & Will of the Ancients if they didn’t matter in competitive pvp?
I think if people want extremely level playing field when they enter instanced pvp, they should look to other game genres for that. This is an RPG, and if you remove any reward in pvp from a person’s progression, it will render a lot of the game useless / dead content
World of Warcraft tried stat templates in Legion. It had pretty mixed responses, but I can only give my opinion on it. It encouraged me to only do PVP since that was my end goal. But this left me burnt out & discouraged from playing other parts of the game, because why would I? I had a ton of fun for probably 2-3 months, and then quit
I like the idea of seasonal leaderboards.
Mages take just as little skill to use as a GA lmao. Try using a bow for a week then come back and tell me “range doesn’t take skill” when we say range. We mean bow and bow only
I had this happen to me the other day. As if the scoring isn’t jacked up enough, it was super frustrating getting into a match only to have it end 2 minutes after joining. Why would I want to get into a match just to have to try to find a downed opponent and get the last hit to score enough points before it ends? I love hearing people brag about their KDR in outpost. Biggest participation trophy ever haha
Your opinion here is wrong.
I didn’t say ranged doesn’t take skill, I said the hitting shots (light / heavy attacks) is a tiny faction of the skill for a S tier player. that’s purely mechanical tracking, which most people do well enough. the real differentiator between an above average player that hits most of his shots and an S tier player that gets prioritized in wars is their situation awareness, positioning, and timing on abilities / dodges
guys… stay on topic lmao.
“Meta slave” lmao, I use the only only weapon in the game that actually takes practice and skill to use. Anyone can just pick up a FS/IG/GA/WH/VG/SP/H/S&S/R/M for their first time and instantly be at the same level as the others playing them. Whereas a bow, 9/10 players would uninstall if it were the only weapon in the game and they knew it from the start because of how bad they would be
Without server to server match making there are not enough players to make an appropriate ELO-based match making system. Even on a high pop server.
If they are going to have a ranked mode it realistically has to be on a small scale, like 5v5 or 10v10.
Giant projectile, massive hit box, fires faster then any M240 or M249 I’ve ever fired. And you think that takes even the slightest bit of skill? Lmao
Bow actually takes skill to hit shots even on light attacks. Again, pick one up and try it for a week. The other options do not take skill tho
I know plenty of bow players that hit their shots consistently, and some of them are WAY better than the others for the reasons I listed. It’s not a dig at you, but if you gave a random player a bow and an aimbot, he’s still going to get stomped by a competent player if he can’t position / time his abilities skillfully for the given situation
And these are all of the reasons why the bow is the only weapon in the game that takes skill😂