the problem is that if you devalue gear in the pvp scene, it devalues many other systems for people who enjoy other parts of the game, like crafting. There would be far less incentive for people to craft gear if it was only really useful for PVE situations. Who would run dungeons for the coveted weapons like Fury & Will of the Ancients if they didn’t matter in competitive pvp?
I think if people want extremely level playing field when they enter instanced pvp, they should look to other game genres for that. This is an RPG, and if you remove any reward in pvp from a person’s progression, it will render a lot of the game useless / dead content
World of Warcraft tried stat templates in Legion. It had pretty mixed responses, but I can only give my opinion on it. It encouraged me to only do PVP since that was my end goal. But this left me burnt out & discouraged from playing other parts of the game, because why would I? I had a ton of fun for probably 2-3 months, and then quit
Mages take just as little skill to use as a GA lmao. Try using a bow for a week then come back and tell me “range doesn’t take skill” when we say range. We mean bow and bow only
I had this happen to me the other day. As if the scoring isn’t jacked up enough, it was super frustrating getting into a match only to have it end 2 minutes after joining. Why would I want to get into a match just to have to try to find a downed opponent and get the last hit to score enough points before it ends? I love hearing people brag about their KDR in outpost. Biggest participation trophy ever haha
I didn’t say ranged doesn’t take skill, I said the hitting shots (light / heavy attacks) is a tiny faction of the skill for a S tier player. that’s purely mechanical tracking, which most people do well enough. the real differentiator between an above average player that hits most of his shots and an S tier player that gets prioritized in wars is their situation awareness, positioning, and timing on abilities / dodges
“Meta slave” lmao, I use the only only weapon in the game that actually takes practice and skill to use. Anyone can just pick up a FS/IG/GA/WH/VG/SP/H/S&S/R/M for their first time and instantly be at the same level as the others playing them. Whereas a bow, 9/10 players would uninstall if it were the only weapon in the game and they knew it from the start because of how bad they would be
I know plenty of bow players that hit their shots consistently, and some of them are WAY better than the others for the reasons I listed. It’s not a dig at you, but if you gave a random player a bow and an aimbot, he’s still going to get stomped by a competent player if he can’t position / time his abilities skillfully for the given situation
All we need is poise. Combat could be so much more engaging (ok, not for the people who just want to walk The LMB Path to Glory™ but for those who want engaging combat) than it is now…if only there was a way.
While I doubt we’ll ever get to see the dream of a stagger/poise system fulfilled, at this point it would be nice to see the devs even acknowledge the topic.
IMO they can leave gear advantage in OPR, but for PvP arena they should definitely remove it.
Combat is problematic at a fundamental level almost as if they tried a 180 along the way but then slipped and fell on their faces, so I doubt there will be more than a couple builds viable at competitive environment. It will probably be all about survivability so prepare to be killed or to be bored to death.
And whether or not there will be anything competitive about the arena, there should be progression for PvP and possibly PvP gear.
OPR is just a casual pvp match where nothing matters. Foget things like this " oh ranked pvp tryhard opr, pvp in opr is unbalanced " etc etc etc, move on. They need to add a real arena pvp/10vs10 bg’s with a good ranked system. OPR is a casual “pvp”, yes …“pvp”, a “pvp” match with pve things sucks, that shit is garbage. So just just queue into opr, kill some folks and chill.