How to make more people flag for PVP during leveling

I do not think that just because it happened on other MMOs it has to happen on it as well.

We can always change things using criativity, maybe those people on these old mmos didn’t had the idea to innovate on those therms, or had been censured by common mmo standarts

As others have said, most people that don’t flag are probably like me, that don’t want to free roam PVP, to have someone come up and disturb whatever I am doing by trying to kill me. No matter what incentive you put into the game, I still won’t turn on PVP while doing quests or gathering.
The reason is simple. I left town to Quest or Gather, not to fight other players. I have the option not to so I take it.

What I found very strange about this game is that there is no arena. No PVP activity where players can fight each other either 1v1 or GroupvGroup with ranks and rewards. They should implement that. I would do that because there are times I wanna PVP

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I understand, you as a PVE focused player would not be affected by this change at all.

Your insight about PVP Arenas it is great, I really think that this should be implemented.

My focus on those changes that I’ve had spoke is to ensure that PVP focused players could enjoy the PVP while leveling, with fair battles on their respective level-zones.

By what I see most of PVP focused players are rushing to 60 in the quickest way possible, missing the most part of the game on the process.

And when reach 60s there is no PVP since the better thing to be flagged would be the 10% experience leveling, and no one cares about it anymore

been flagged since lvl 12 dont @ me

I think long term this is wasted effort.
Once Outpost Rush gets going, players will just want to rush to qualify for that and just do that – especially if AGS can’t get a handle on motivating AFKers because you don’t even have to be good to get goodies.

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I do think that the Outpost Rush soon will not be only Level 60, they probably will implement no-max level battleground as well

I do see that AFK problems on my OpR games too, really frustrating, should be a way to report AFKs players, that would get flagged if not contributing to the team in the next minute

Nice!

I have levelled with it on too, really appreciated the 10% bonus EXP.

But I do think as the time goes by, and we have more and more 60s, that players are finding a worst experience that we had

This made me think of this post I made, check in its bonus section and tell me if that’s what you have in mind: [Re-Imagining the Game Systems] The Holy Flexible Trinity and Immersive Territory PvP idea

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Or you could just accept that people do not want to PvP. There is that. I come from Ark,Aion where one was full loot and the other was PvP on at all times with cast times for PvE dungeon entrances so i enjoy open world PvP games.

When i flag i do so because i enjoy PvP we do not need rewards to flag up people just do not enjoy PvP as much as you think they do. They enjoy progression.

You don’t MAKE people do anything! Devs have been trying to MAKE players do things the way they think they should be done for years and failed.

Understand that a portion of the population maybe a large portion has no desire to pvp ever. In the end you can’t make people do what they do not want to do. They will leave the game or just do other things.

SWTOR has had to fight all types of cheating, including various types of AFK in various PvP game modes. For 10 years.
There’s no easy solution and even reporting or kicking hasn’t really been a deterrent.

Not to say AGS shouldn’t try, but I’m not holding my breath for any miracles. I expect it’ll be a queue-for-cash farm before long. In my estimation, the weeks of cheating and exploitation we’ve seen have driven off too many legitimate players.

Really the best way to combat AFK is to have a healthy population of legitimate players who actually want to play the game mode, and are not there primarily for incentives.

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I do understand what you are saying but

I not trying to convert PVE players to PVP, but instead making the players that want to PVP to keep PVPing

outpost rush. there PvPers can continue to PvP.

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I do understand your point of view, but I do think that is kind relative to the player experience

If a new player who recently joined a faction get ganked by a 60s with no chance of reaction they are much likely to abandon the PVP for the rest of the game

But there you make only 60s enjoy the game (at least the PVP part of it, which I think it is way better than repetitive quests and walking down streets with autorun).

It is not a problem, but it will during the years squish the game

Everyone who wants to PvP while leveling will do so, If you are not coming across people who are not flagged it means no one enjoys PvP while leveling that much.

Unfortunately you have to deal with the truth that very few people enjoy PvP while leveling. Again like i said i played Aion in which have played on a side where we were outnumbered 30 to 1 and it was the best experience i had in an MMO yet despite this i can see why so many quit playing the game because most PvPers want balance not gankfest PvP and that is mostly what open world is.

Edit: Think about it this way, Currently every single healer in the game is quitting because they are going to nerf healing more and more till they finally realize it is armor and the game mechanics that make lifestaff look bad. You have to accept that the majority do not like your playstyle and enjoy it best you can because like lifestaff users chances are many of the people who love open world PvP are quitting

yeah i would’ve flagged even without xp boost, wpvp is just fun.

They need to make it FUN. Very simple. Fun and rewarding and meaningful and it will thrive.

Since i already were on the beta forums, let me say this: AGS has no shortage of ideas in that direction. I have proposed several ideas how one could ad more tiers to the war system and give smaller groups of players activities that play a role in the war, Capturing flags, supplying installations, intercepting supply runs, stagecoach robbery, on and on and on. And i wasn’t the first and looking at your post, i’m definitely not the last with good ideas.
I don’t care which idea AGS uses, as long as they give the war system more tiers for smaller groups.
And given that they said again they want PVE and PVP support each other in this game, there have been many ideas how smaller tiers for the war system could be used to also implement PVE-Quests. I mean your idea of having NPCs defend installations that can be captured could simple have a real PVE-prelude as in it being overrun by normal mobs(with maybe a small boss-mob) and if a group of pve-players manage to defeat that boss, they get a quest or quests or quest chain to rebuild that fort for their faktion, having it at first staffed with NPCs, but making it capture-able for other factions initiating a pvp-fight over control of that fort. And you can have periodic small invasions, that if defendet unsuccessfull would revert the fort back to it’s first state.

PvP lvling will likely never be popular. Ganking is only part of the issue. The other issue is that it slows your lvling progress - even if ganking did not exist (we can dream) time taken fighting strangers is slowing quest or gathering progress, even worse if you die.
This issue is hard to overcome, because even if you are a PvPer, while it might be fun, the reality is you probably want to get to lvl 60 because that’s where Wars and Outpost Rush become a reality and delaying that is likely unappealing to most.
With PvP game modes at lower lvl, it might encourage people to chill out more, but I think they still want the end game modes asap.