Judging by the number of times that this exact same post has been created, it seems there’s a fundamental misunderstanding of why people don’t have PVP flagged. In every MMO that’s offered mixed PVE/PVP content, the vast majority of players spend most of their time in PVE. It’s not a matter of risk/reward, it’s just what people have fun doing.
The real problem of PVP: it’s neither supported by story/world building, nor is it really fun, since all it does is fighting other players, nothing you do in OW-PVP has any impact on the visible game world.
PVP needs ways to influence the world in a fun and productive way. I mean in PVE closing portals offsets invasions (if i’m right) that’s better then nothing, but still very indirect. But all PVP has is an anonymous influence bar. We need color changing at way marks and flag poles at the very least, if pvp-players engage in PVP somewhere. For that to work, the territories need to be divided in districts, over which players can fight, that have ways of changing, depending which faction holds them. At best not just colors, but even small world changes like special quests or mobs appearing.
Sorry, but other people made a topic for their opinions, which is not 100% related to mine.
So I, as a person with personal believes, choose to open a new one.
I do not thinking about my personal preferences regarding PVP or PVE, just wishing to find some solution to encourage more people to enjoy on faction conflicts
I do not think that just because it happened on other MMOs it has to happen on it as well.
We can always change things using criativity, maybe those people on these old mmos didn’t had the idea to innovate on those therms, or had been censured by common mmo standarts
As others have said, most people that don’t flag are probably like me, that don’t want to free roam PVP, to have someone come up and disturb whatever I am doing by trying to kill me. No matter what incentive you put into the game, I still won’t turn on PVP while doing quests or gathering.
The reason is simple. I left town to Quest or Gather, not to fight other players. I have the option not to so I take it.
What I found very strange about this game is that there is no arena. No PVP activity where players can fight each other either 1v1 or GroupvGroup with ranks and rewards. They should implement that. I would do that because there are times I wanna PVP
I understand, you as a PVE focused player would not be affected by this change at all.
Your insight about PVP Arenas it is great, I really think that this should be implemented.
My focus on those changes that I’ve had spoke is to ensure that PVP focused players could enjoy the PVP while leveling, with fair battles on their respective level-zones.
By what I see most of PVP focused players are rushing to 60 in the quickest way possible, missing the most part of the game on the process.
And when reach 60s there is no PVP since the better thing to be flagged would be the 10% experience leveling, and no one cares about it anymore
I think long term this is wasted effort.
Once Outpost Rush gets going, players will just want to rush to qualify for that and just do that – especially if AGS can’t get a handle on motivating AFKers because you don’t even have to be good to get goodies.
I do think that the Outpost Rush soon will not be only Level 60, they probably will implement no-max level battleground as well
I do see that AFK problems on my OpR games too, really frustrating, should be a way to report AFKs players, that would get flagged if not contributing to the team in the next minute
Or you could just accept that people do not want to PvP. There is that. I come from Ark,Aion where one was full loot and the other was PvP on at all times with cast times for PvE dungeon entrances so i enjoy open world PvP games.
When i flag i do so because i enjoy PvP we do not need rewards to flag up people just do not enjoy PvP as much as you think they do. They enjoy progression.
You don’t MAKE people do anything! Devs have been trying to MAKE players do things the way they think they should be done for years and failed.
Understand that a portion of the population maybe a large portion has no desire to pvp ever. In the end you can’t make people do what they do not want to do. They will leave the game or just do other things.
SWTOR has had to fight all types of cheating, including various types of AFK in various PvP game modes. For 10 years.
There’s no easy solution and even reporting or kicking hasn’t really been a deterrent.
Not to say AGS shouldn’t try, but I’m not holding my breath for any miracles. I expect it’ll be a queue-for-cash farm before long. In my estimation, the weeks of cheating and exploitation we’ve seen have driven off too many legitimate players.
Really the best way to combat AFK is to have a healthy population of legitimate players who actually want to play the game mode, and are not there primarily for incentives.
I do understand your point of view, but I do think that is kind relative to the player experience
If a new player who recently joined a faction get ganked by a 60s with no chance of reaction they are much likely to abandon the PVP for the rest of the game
But there you make only 60s enjoy the game (at least the PVP part of it, which I think it is way better than repetitive quests and walking down streets with autorun).
It is not a problem, but it will during the years squish the game