Are you tired of repetitive farming? Are you a player who enjoys casual pvp as he explores the world? Then you probably are not happy with the actual system, for many obvious reasons that have been discussed in this forum already.
The question is, what can be done to improve it?
Here are two of the proposals I liked the most:
PK System: You can be killed by anyone EXCEPT people from your own clan. Factions still make sense, becasue as a large faction youâre still fighting for control over territory. However, like in real life, you can also find some rotten apples on your side.
WoW System: PvP is always on. BUT thereâs a lvl restriction: you canât attack someone 10-15 lvls lower than you. This way low lvl player can still enjoy the open world adventure.
I like both, but since its launch AGS has been concerned with PVE users since they are the majority, users interested in PVP are much less, economically it is not worth developing content for that niche.
So⌠once AGS finishes developing the PVE game, adding more dungeons, more mobs, more quests, fixing bugs and everything else, donât expect new PVP content, as we will always be last in line.
While I agree with everything you said⌠A small part of me wishes that AGS would get bold and try to experiment with a limited time PvP server (kind of like the PTR) to actually develop this game into what is what meant to be. Just try it with different karma/crime systems, try to innovate in antizerg systems, etc.
I know it would never happen but itâs a nice âwhat ifâ âŚ
yep exactly this, people say they âwant to be competitiveâ so they recruit all the players off the server roll BiS gear and then use IG galore with the same 50 people over and over again. Thereâs no point in playing large scale PVP unless youâre going to be cheap and exploit the shit out of the game.
LOL they are using mass-reporting to hide posts they donât like for âspamâ or other nonsense reasons.
Just like how exploiters in-game exploited and weaponized mass-reporting.
GrailQuest, it seems that your comments where flagged for being full of hatred (and insulting). Stop being so paranoic, will ya?
The game could be clearly improved a lot with a great pvp dynamic. Actually, this game ws conceived as a pvp based MMORPG. Everything, from the dynamic of weapon range to the fact that thereâs literally a stealth mechanic.
Guys, just imagine how cool would this game be with a better pvp system. How much fun leveling, grinding, and exploring would be.
We could literally see clans fighting over resources. Guerrilla warfare. Ambushes. Gang fights between clans or faction!
Right now all these dynamics donât exist because itâs easier for people to turn off pvp and start grinding/leveling. But easier is not the same as fun. Lineage 2 had conflict. WoW had conflict. This game needs more PvP emotion.
I donât think changing the system is the solution. They just need to fix what already exists and donât forget about PvE-PvP balance.
Scot always says that the goal is for New World to have a balanced PvE and PvP, but really EVERYTHING in the game is through PvE, except maybe conquering territories. And even conquering territories involves a certain level of PvE. There is absolutely nothing in New World that you can progress through PvP. Outpost Rush is a joke, all unbalanced, score board completely disproportionate to reality and you will not progress anything of your character through OPR.
We need more PvP Open World. We need better Siege Wars. We need better company management. A better system of companies, with more details, more information. We need a wider variety of maps for Siege.
Why canât I progress by doing only PvP? We need better rewards and incentives for PvP. Umbral Shards should be acquired in PvP as well. Why only in PvE? Why so much delay with Arenas? We didnât have ANY patches focused on PvP content. Weapon balancing and new weapons is not PvP if it also affects PvE. We need PvP content.
Currently a good part of my guild is just entering the game to do some war. We have already lost most of our players simply because there is no hardcore PvP content. Itâs all about PvE. Not everyone likes to do 500 dungeon runs every dayâŚ
Honestly, I think the Mutations patch will give us a goal for just 2 or 3 more weeks and weâll be back to that low tide where the game stabilized. And February wonât even have new contentâŚ
They are doing everything they can to avoid real PvP engagement. Instead of addressing this root issue â which is the real issue â PvPers always just ask to force or bribe other people to play with them.
THEY DONâT WANT TO PLAY WITH YOU. PERIOD.
Posts like the OPâs are like âThere arenât enough people playing Lacrosse. The government needs to force everyone to play Lacrosse! Oh, and weâll just cheat to win, too!â
Total rubbish. The OPâs mindset is why PvP even needs to be saved. To really save it, they need to leave.
Dude, it seems like you just canât stop lying. Blaming everyone of being a cheater without even knowing them⌠Being so paranoic pretending everyone is against you⌠Grow up dude.
OF COURSE game needs to be up to day with the anti-cheats. But cheating is just another problem. Turning the game into a PvE because of cheating is not by any means a solution. Iâm convinced theyâll solve the cheating problem, but we also need a solution to the grinding/PvE mechanics.
However, youâre just lying and trying to divert attention at this point. Probably you canât even duel, thatâs why youâre so resentful of anyone trying to have more pvp.
IF YOUâRE SO SCARED OF PVP, GO PLAY A CLICKER GAME.
Which the OP is trying to solve by forcing people to play.
Thatâs not how you encourage people to play a game.
And it doesnât solve the issue of cheating, which AGS hasnât bothered to take enough action on.
So much cheating and exploiting going on that all PvP is farce and a useless game mode.
This is like saying to an athlete, âIf you donât want to compete with cheaters, donât compete.â
WTF?
Newsflash: Legit PvPers actually donât want to compete with cheaters and exploiters. Thatâs why OPR and PvP in general is dying. Has been from launch.
That logic is just dumb. Using the same argument I could say youâre trying to force people to grind.
Also, you wouldnât say WoW forced people to play. You wouldnât say Lineage 2 forced people to play. Theyâre called âgamesâ for a reason, you know?
You instead donât want to PvP at all. Youâre just scared of it. At this point all you do is trying to divert the attention to âcheatingâ. But they can solve cheating and improve PvP. THOSE ARE TWO DIFFERENT THINGS.
The PvP fixes I suggest donât requiere lot of developing. Itâs not like bringing new content, and balancing, and fixing new bugs, etc. Itâs literally changing parameters and doing some testing. While the cheating can be solved with a better anti cheat system (and maybe specialized employees).
Exactly.
This is why policing cheating and exploiting is absolutely Number 1 Priority in any legitimate PvP game:
Whole Companies quit â literally hundreds of PvPers quit â when they realize they are just playing against cheaters. 500 players. Whatâs the server cap again? Just stop and think about that.
That population loss is why PvP started dying right away, and the OP has to post things like this to beg for people to play.