HWM Should ABSOLUTELY be reset if these changes are going through (they shouldn't)

the point is, folks just spent a month to then start over and spend a week to get back to where they were. its yet another setback. this might as well be an early access. everyone is sick of grinding only to grind again, this time just slightly faster. meanwhile, the end-game content is still lacking. theres absolutely no point to continuing this game after you hit 60. thats it. thats the game.

I don’t know where you got that info, but it’s max one Gypsum orb / cast per day

Only thing i can see as a solution by reseting everyone to 500 is to then make it so your are capped for example each week you can only gain x amount to raise GS by playing like i dunno 6 hours of playing the thing you like to do like outpost rush or pve so that way player that cannot grind 24/7 will be happy and the jobless can do other things after they capped like crafting. :sweat_smile:

oooof sure il post the link for you. give me a sec to find the dev post.

honestly how would you feel if they reset all gs to 500 and make everyone level it back up the same way? you probably be mad as hell

Can you clarify the “one cast each day”? Does this mean that you can only craft one cast a day regardless of the type of cast?

  • This means you can only craft one of each weapon type per day. i.e. only one Gypsum Bow Cast a day or one Gypsum Fire Staff Cast a day. But you could theoretically craft as many as 20 Gypsum Casts in a day (3 jewelry, 5 armor, 12 weapons) if you had that many Gypsum Orbs. Note though you will only be able to earn enough gypsum to craft a maximum of 7 Gypsum Orbs a day.

Its max one gypsum cast per for each type of gypsum so you can do all 7 activities each day for 7 cast upgrades each… however it has to be a different item so you would do like head, chest, legs, hands, feet, bow, musket for example thats seven bumps a day if you can do a expedition every day unlikely for most people. I would say most people will average 5 a day.

Yes, if you follow nwdb link, you can see that you can craft one orb per day, and the orb can be craft from 7 different sources (OPR, chest etc.)

One orb = one cast, everything is bound on pickup

huh that was there response to the post. sir

link pls

scroll down to FAQ

Yes - 3 months for ONE slot. If I only get ONE of the upgrades per day by doing PvP. So it will take me at least 30 months (assuming you only use the same 2 weapons) even with your calculation to get ONE gearset to full GS. To get to the CURRENT HWM cap - which will very likely be raised by this time. So pure PvPers will constantly be running after the HWM cap just to be kind of competitive. Just scale the god damn shit in PvP and let PvEers have their stupid system if you really want it so bad - and I dont think the majority of the people even wants it.

I entirely see the problem AGS is trying to fix. Having fresh 60s go the TP and use 1k gold to skip 2 months worht of content (no matter if the 2 months wouldve been spent crafting of HWM farming) is bullshit and needs fixes. But there are several ways around this.

  1. Let me keep the gear I personally crafted at full power. Why not? If I personally farmed up 200 profession and the mats for that damn 600 weapon, it took me just as much time as I wouldve needed to farm that GS. Just let me freakin keep it after that commitment. Scale everyone buying stuff or getting it traded, just the way the patch notes state it. Or at least give the person who crafted an item a player-specific “Expertise-Bonus” on this exact Item. I craft a 600 GS rapier, my rapier it only at 520 expertise - at least let me use it at 550, because I crafted it myself.

  2. I never understood why you would drop SOOOO many items that are BoE in the elite runs. And alltogether why would I need like 800kg worth of armor after 60min run? Just let me drop 1/10 of the stuff, give me a higher chance to up the HWM per drop (so the efficiency stays the same) and then make 95% of these Items bind on pickup, instead of the other way around - bam the markets are WAY emptier, no one will sell a shit ton of 590 gear for 50 coin, and the problem is solved. If people really want to buy the gear at the TP then - so be it. But they would likely need to spend a lot of time farming gold which also puts them at an equal amount of time invested vs. power aquired.

Here are 2 constructive ideas on how to circumvent screwing over everyone who focused on crafting, whithout saying that HWM farming was not legit or smth… you happy now?

As much as I dislike the idea of Watermark or Expertise…

I cannot get behind the idea of it getting reset for players that have engaged in the grind. That would be crazy.

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Ok I stand corrected.

sure or they could just giv ethe people a bump on there WM that have fully crafted 600 take the average they are at currently and bump there GS to that. So if you have ful void bent and weak jewelry and your currently at 580 that is your new GS. or drop then to something like 580 make them so the last little bit with the new system. I agree a middle line should be reached to help the crafter of the world out who chose to craft and then pvp.

no worries thankfully they took the time to do that FAQ to clarify things, hopefully its true.

RESETTING something that someone worked for is stupid… If they reset HWM, then RESET crafting skill… Seems just as bad an idea when its framed like that doesn’t it?
Crafters didn’t work their HWM up. Nothing is taken FROM them.

Their gear effectiveness is taken from them until they farm HWM. You can’t deny that.

It means one day they will log, with gear that is GS600, and after the patch they will log and their gear will be less.

Yes - pushing my gs to what I have on me right now (or lets say, what I wear minus 10 points or smth) would be a way to not screw over people who played as crafter BEFORE this major overhaul. And that would be good - but at the same time people would probably rush the TP even more until the patch hits, to buy every little bit of shit that gives them 1 or 2 more GS in a slot before the patch…

So you would really need to make this only work for Items we crafted ourselves. But then it would be a good idea I think…

BTW: Did you see how literally no one in the forum said, they were going to sell Gypsum, but that would sell bonuses that allow you to craft Gypsum faster/reset cooldowns? And how, in the FAQ they did NOT state they wouldnt do this, but instead, were awkwardly specific about not putting Gypsum as an item in the shop? just keeps me thinking, that this is whats going to happen long term - gypsum cooldowns being the “ingame currency” needed to enable a subtile but noticable p2w aspect.