Current situation on server Hyperborea look quite unplayable for lots of ppl in here. Since the start of November only one guild owns 90% of territories, and others have literally no chance for other communities to play there.
I am guildlead of this dominating purple guild “Chaos”. We also do not like the situation with the absence of enemies. People on server complaining all the time about merge/transfer.
Ive created this topic for you to see how much people ask for merge with some active server. Im gonna ask players from server to post comment here.
Will be greatly pleased to have some feedback from community managers/support/devs.
BR, Irreality, Chaos.
Maybe it’s time to introduce the possibility of a paid transfer to other servers?
Hyperborea need merge It’s been a long time,the situation here is extremely sad and being here does not make sense
facts has been told
looking for merge
U have 6 guilds. There simply can’t be any competitors! It’s your own fault
Totally agree, the lack of competition is not contributing to the overall fun of the endgame.
at the same time, there are 70 people online for 6 guilds
New emotions are needed, this server does not bring any active opponents, no one will attack the syndicate, everyone just writes to the global chat, and that’s the point.
Yellow and green color, nothing they do and in the future nothing will change, since they have folded their hands a long time ago and are sitting peacefully.
Definitely need merge. And restriction so one player can participate only in one siege per day. So, if there are 2 sieges at the same day, then dominating guild cannot go with top 50 players for both sieges.
If one guild has 2+ territories under control, other companies can declare war on all of them so it would be physically impossible to participate in different wars at the same time. As already mentioned on this topic, there are not enough people for two wars even with full attendancy. That`s all about motivation for other companies to do something for the begininning and it is not the problem of strong players to be restricted in content.