It’s a HARD AS HELL problem to solve. I wouldn’t want to be them. It’s so, so difficult.
For instance, if they somehow–miraculously–pushed a button and instantaneously made 10,000 more unique quests with amazing stories, and amazing creatures with infinite variety…but they left everything else the same, I wouldn’t really be pumped. Because (maybe I’m kind of crazy) I hate doing quests, and I hate doing dungeons and things like that.
But if they instantaneously made the things I like (open world pvp, duels, gathering, exploring) 10,000% better but left everything else the same, the PVE people would still be disappointed.
They are trying to create a thriving, virtual world with a functioning economy, and all of these systems in place. It’s so ambitious. One hell of a task.
But ultimately, I would be more supportive if the 1.1 patch didn’t completely puncture all hopes I had. When I saw they were making the crafting grind way worse, that instantly made me lose all interest in logging in again.
Instead of that, I would have preferred a new, horizontal progression system. Everything in the game stays capped at level 60, and 600 gearscore. Forever. Easy-ish to get there. ish. But moving on, all content added is kind of hard to craft. Maybe you need to complete unique quests to get certain materials. Or you have to explore the world and gather a (small) variety of items. Things like that.
But when the team deemed it was the right move to make the horrible grind even more horrible, I realized I was wasting my time on the game and that my vision and hope would never ever align with theirs.