All that would be so understandable if the game is in Early Access,
at least we know why there is often issue and all the change, test happening and going to agains happen…
Why ?
Nah. It wasn’t released too early.
Sometimes you need to get your stuff out there to find the flaws.
The problem is the way in which they have tried to handle those flaws.
Badly. Everytime.
There must surely be a delivery manager there to say “wait, you clearly haven’t tested that crap patch, go away and come back when we know it’s bullet proof”.
Clearly not happening.
They could have released it as early access which would have given them the opportunity to properly test and patch the game For whatever reason they chose to put it on general release and they have effectively lost 80% of their player base.
Most of the bugs were already reported in beta. They didn’t fix them until now, and so far every patch has broken more.
If it keeps going like this, this game will become the stain on their resumes.
I seriously doubt they intended for focus to have only ONE weapon that scales from it, while every other stat had several weapon choices. And then suddenly decided that void gauntlet needs to be a thing. That on its own shows that the game was incomplete on release.
I agree that they should have done this.
Let’s face it. They pushed the release too much. New world maybe would’ve been a nice polished and finished game if they had waited with the release for half a year longer.
Now they are trying to patch up this mess of a game in order to not lose their player base, which results in more and more bugs. It doesn’t help, that the whole development, QA and probably planning process are messed up as well or at least are not scaled to where they should be.
I see absolutely no reason for why they keep introducing more features when they clearly cannot handle simple tasks as deploying the correct version of the game. Before breaking any more systems in New World they should just accept that the release wasn’t ready, start fixing one thing at a time and hope that players come back when the game is in a playable and stable state.
They should probably start with questioning the QA process.
And to get back to the initial topic. It’s probably not the fault of any single developer but neither is it the fault of the investors. Decisions are usually made by more than one person and pride does play a role in bigger projects as well.
I actually agree with the OP.
It seems a like a thankless task to create something of this magnitude.
The forums are obviously always going to be full of complaints; some legitimate, others trolls or just clueless.
But you do have to help yourself in these situations. And above all, have communication with your players base a major concern at every aspect. Especially when something goes wrong. A little humility would instantly calm this current situation.
I can tell you from experience friend, there is something called MVP.
“Minimum Viable Product”.
At release it was deemed the game in a MVP state. Which is fine. Release it then.
We know this to be true because all mobs in the game are simply artistic copies of half a dozen originals.
But know you’re going to be busy fixing/patching/adding for quite some time. And that’s fine too, a perfectly decent strategy. As long as you can competently handle that process without introducing game breaking stuff every day.
I didn’t expect such a competent comment.
I know my fair share of release ups and downs as well. I work as a software developer 
As usual, the planning was a bit too tight I guess.
They tried to give money to some people and they flooded money in. Yes, the game pivoted and was released too early with no proper QA, but that’s irrelevant to today’s issue.
Give it a year or 2. Maybe it will be out of alpha testing.
It’s on the same level as Fallout 76 and Anthem right now.
Question is which it turns into.
if this was an indie company, i would cut them some slack.
but as of such, this is a multi billion dollar company so i have zero sympathy for them, i am sorry.
I could say the opposite. A small indie company is less likely to have clueless upper management forcing unrealistic timelines and releases.
you have no clue how things work or what your talking about
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Personally, and this is my completely opinionated response, their first mistake was in hiring John Smedley. He has ridden on the fame and inventiveness of Everquest for decades now. For some reason this has given him a pass to ruin games and then still garner positive press, investments in failed gaming studios, and in employment by people who should know better.
