Unlike the absolute trainwreck that is the visual design, I love the mechanical design.
I feel it has a great combination of customizable mechanics and synergies with nice power curves and a high skill ceiling.
Not only is tanking with a 2h sword usually not viable in games, weapon designs in general tend to lack this kind of elegant complexity.
Not saying itâs perfect, nothing is, and I donât know how balanced it is either, but I wanna give a thumbs up on the mechanical design nonetheless.
I agree, the last time I used a 2h sword in an MMO that I considered truly functional was tanking with one as a barbarian in EQ2. I love the stance dancing with it here and I think they really did it right.
2 roots, slows, pull, staggers, built in grit, a perk that lets you get out of roots/slows, and insane tracking and lunge. Plus the default slowing mechanic anytime you hit someone with melee.
As well as the unforgiving damage from it.
Itâs probably the 2nd most most unga bunga weapon, with hammer being #1.
And completely ignore the unflinching blade perk?
And yeah, left tree in light is overturned af. The amount of damage coupled with the sheer survivability light currently has is insane. Pair that shit with a bow and youâre a menace in PVP.
That honestly makes more sense, or have it just drain stamina without the block breaking effect, and then if the player doesnât have stamina guardpoint just doesnât do anything and you take full damage.
Between fortified recovery, heavy armor (increases block stability!) and steadfast strike you have roughly 200+ stamina to work with. Also, unlike shield you actually get to recover stamina while block is up if youâre attacking while in defiant. Dodge right before getting block broken, switch to hammer, zone until stamina is back up. IMO gs tanks are way more durable than s&s
That is not how it works. You still have a maximum of 100 stamina while attacking with GS, the way the right tree is set up, dodging anything just sets you up to having your block broken. Iâm not exactly sure how many heavy attacks it takes, but it feels like itâs around two from the big boys to break guard point, and if itâs a left side GS it happens almost instantly.