Exactly, the upcoming changes are great, it balances things for PVE and PVP. Now in PVE you will need a tank instead of a dps in heavy armor using a hammer. The upcoming changes separates dps and utility classes which is how it should always have been and similar to when the game launched.
I think most people are happy with the upcoming changes, a few people are not happy but that’s because they wanted a build that could do everything all at once. I think the upcoming changes will bring more people to the game than it will people leave.
Although with so many new games coming out numbers will drop a little but in a week or two after those games come out, those players will have finished those games and they will come back to NW, which is normal for all games. That’s the good thing about New World, it’s a game that you can play at any time, take a break and come back and play again without needing to spend lots of time catching up.
But lowering rate of fire wouldn’t impact opr or invasions much. Because the nerf needed to impact effectiveness solely bey reducing rate of fire would need to be drastic. And it would make bow even worse in dungeons.
We need a change that reduces output in invasions and opr, whilst increasing effectiveness in dungeons.
Simply changing rate of fire won’t do this.
Whole weapon needs a rebalance.
You would need to build up the utility its abilities provide at the same time.
I think in my opinion that the medium and heavy dodges should not be stopped so much at the end of their dodge. the light goes further at the same time, but it is above all that at the end of the dodge it resumes its course without the slightest constraint, while dodge in medium or heavy will punish you with a stoppage.