Its a bit funny though. The more the devs lean towards the pve side the more the pvp players complain. When the devs throw in pvp game modes, the pvp players complain about the new features. When the devs do changes to answer to weapon changes, pvp players will complain about that too. And when there is nothing being done, they will complain about that too. You guys couldnt be more divided, angry even. Relax and try to enjoy the game as best you can and swith weapons to ones that dont suck at the time. Or try another mmo for a little while. But fthis animosity is a total renob killer.
No, he is definitely a GS player. Because we all know that GS isn’t broken at all, right? ![]()
Well with 7x resilent 19 thrust, 1,568 physical armor bow still hits me for 1,5-3k xd Compare it now to mage IG/FS, get 19 Fire/Ice resistant and 1560 elemental defense and you will see and understand how good bow is…
GS has worse chase abilities than GA got it and same damage as GA. ? Thats what developers said before BSS patch. Xd
Could you please be more accurent ? Bow has a lot animation cancelations, huge single target damage, lot of CC and great mobility (if you connect it with rapier/spear), but it is not 3 shots in 100 miliseconds. The biggest issue with bow is high accuracy connected with bugged missle size. We all hope that would change atfer November PTR patch. From the other hand we have underpowered int based weapons wchich are in oppositon to bow. All mages hope that it will be noticed in future patches.
Pve game, really?
GS does alot more damage than GA in onslaught. It has hyper charged heavies and the 15% increased damage. Aswell as a flat 15% armor pen on heavies, as opposed to the 10% GA gets under 50% health.
Imo, they need to get rid of the hyper charged heavies. It’s double dipping at this point, faster charged heavies makes the 15% ridiculous.
I believe in AGS’s mind the +15% damage taken, and stamina cost for doing so is the tradeoff. But it’s painful switching between GS and other two handers, feels like i could write a novel between GA or WH heavies in comparison.
how to say i have no clue about pvp without saying i have no clue about pvp
Except the Stamina cost is nothing. Strength attribute and the stamina recovery passive in GS tree makes stamina usage nothing.
Coincidentally, the only time I’ve faced stamina issues while using the GS is in defiant tree in a clump.
I wouldn’t say it’s nothing, it’s easy to stam out heavy attacking and have no access to dodges or block (even though block sucks, i’ll say that). I’d say that’s pretty significant, for light and medium more than heavy of course.
Are they going to tone it down? I’m sure, just don’t know in what way yet.
Between getting energized attacks after dodging, using abilities, and increased stamina regen while attacking. You really shouldn’t be running out of stamina unless you’re just spamming dodge. I think they thought having it cost stamina was a good negative for onslaught to have, but it’s really overshadowed by how much stamina regen you can actually get…right side is where stamina is a real factor. Which is weird, because the attacks don’t cost stamina. Can’t dodge in a clump, if you dodge your next heavy attack is guaranteed to get it’s block broken.
@luxendra i will be filtee for u and the devs team. One more range weapon nerf request. Will u ever see us?
Gamers just want to complain about everything because finding/pointing out every perceived issue proves that you’re 31it3.
Edit: changed “PvPers” to “Gamers” because there is no reason to be specific.
What you are smoking? Bow has biggest dps from all range weapons in game.
And on topic:
- reworkd musket - current state weapon is like csgo where you can use sniper riffe is knifs only game
- bow is ok
Friendly reminder that melee is still objectively better in almost every way.
Yours truly,
A melee player
What a load of crap. This is a “balance” cough nerf things I don’t like and buff things I do cough reply.
Comments like this help me understand other ignorant comments people make. You think you know, but you clearly don’t. I get that oversimplification helps people grasp things they can’t comprehend, but you have to understand that “balancing” is actually very complicated…and ever changing. There is no “one and done” like you suggest.
Edit: for “grammar”
Talk about complicated.
Balancing ranged against melee in a meaningful sense that seems fair and balanced is just a pipe dream in any game.
Like how do you even do that. Starting off from a distance, ranged has the advantage and melee shouldn’t even have the possibility to win starting from far away.
Then there’s starting from close range, melee should have the advantage. (up till now ranged could just get away indefinitely) So now, they have to fight up close, and they typically lose with the disadvantage.
This is more balanced than it was before, in one way. But many ranged argue that they want to be deadly from a distance, and also be able to escape melee once they are up close. And i don’t know that there’s a way to grant a perceived even balance between that doesn’t leave one or the other feeling like something is off.
Or, even figuring out lane style rock paper scissor type gameplay - which is sort of what we have.
But i feel like the most vocal tend to refer to 1v1 a great deal, which is just not a great representation of balance with that in mind. Not to mention the non separation from PVE gamplay with i think just further complicates everything.
It makes my head hurt.
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