I don't think healing bonuses are working

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  • What is your character name in New World: Ayrxia
  • What server/world did you experience your issue on: Irminsul
  • Describe the issue you are experiencing: Heals do not benefit from bonuses unless targeted
  • Is this a bug or an exploit: Bug
  • (if a bug) How did the issue effect your gameplay: Heals do not benefit from bonuses unless targeted
  • (if a bug) Were you able to recover from the issue: No
  • (if a bug) Please include a screenshot or video of the issue that you have experienced:
  • What are the steps to reproduce the issue as you experienced: Testing multiple abilities and spells with no armor

I have been trying to test how healing bonuses work. Unless I am understanding incorrectly, there is a bug in healing bonuses.

I have a staff that says 251 Weapon damage. Beacon, Sacred Ground, and light attack are supposed to heal for 20% of weapon damage. (251*.2)*(1+.2+.22) = 71.284. This matches what I see in game. Around 69 or 70 per tick. (for some reason my staff says 251 damage, but 286 if I hover over it in the attributes window).

Equipping other healing bonus gear produces a change in the numbers as expected. However, none of the healing buffs (20% from dodge, 10% if you have a buff, etc) work on any non-targeted healing spell, like Beacon, Orb of Protection’s 10% heal, or Recovery’s 7.5% heal. On sacred ground, a targeted spell, with dodge buff (251*.2)+(1+.2+.22+.2)=81.224 which is what I see happening - 81 HP healed.

I did not get to test if 20% healing output from Focus is working or not.

If this is intended and NOT a bug, this is a SERIOUS description issue that needs clarified in the tooltips. If this is a bug, this definitely needs looked at.

In previous testing even before this, that stoked my suspicion, was the Heavy 3x10% buff. Using this, again only on targeted spells, I only saw a 20.4% increase in my healing - not 30%, as to be expected. Just thought I should include that as well.

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As far as I’m aware not a single DoT in the game benefit from healing bonus which is really weird

Do you mean HoT? A damage over time effect wouldn’t benefit from a healing bonus.

1 Like

perhaps

I am also getting similar results with healing passives not applying correctly.

Something else to add: The buff duration passives (from focus milestone and from the life staff skill you can unlock) do not work consistently. Sometimes buffs you apply have the increase from one source only, and sometimes both sources apply.

A lot of the life staff abilities are quite buggy :frowning:

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Thanks for that add. I hope they see this and confirm the mechanics or acknowledge there are issues in the tree.

Gotcha, I think that’s pretty strange too. It seems like the only benefitting skills are targeted heals and that doesn’t make a lot of sense really.

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I came here to report the same thing. Regardless if it’s a bug or not, clarification from a dev would be much appreciated.

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