I make a game, say FF18, I make the game more open world, more combat, PvE and loads of dialogue that you expect right?
I make an instance arena for PvP, ye?
That arena has nothing to do with Final Fantasy online 18 because that is outside of the game world, it is a separate game from the main title. Now don’t come back with me with “but my character is in there and my look and items and my friends join up with”, it doesn’t matter, that ‘Arena’ has nothing to do with the core systems of the game itself.
These practices are intergrated properly in South Korea and they will be in AoC too because that is a complete world experience and that is the essence of an MMO.
I yet again stated that blizzard is a brand at this point, with multiple revenue streams and titles. It’s hard to base the financial success/failure of WoW with their model.
People do not flag because they don’t like to PvP.
So if your logic is that they should be forced to flag, you’re advocating for the death of the game you play.
This is always how it plays out:
The guy who spends 14 hours a day playing the game for months feels like a God for a while because he’s near impossible to kill in open world.
or
That guy gets beat by someone and goes and grabs 10 of his friends to try and grief that person into logging out.
That is legit MMO open world PvP when flagging is forced and it is why PvP servers die so quickly.
Consensual PvP is really the only solution if you want the game to be healthy, that’s how it’s always been. PvP servers just turn into PvE servers with one faction and a PvP namesake.
It only ever works out when even numbers are forced through instanced content or faction specific queues.
Even Outpost Rush has spawn camping right now because the systems can’t manage to create even teams for some weird reason.
Now the last time I checked, feel free to prove me wrong.
But I could easily buy plenty of 550+ or higher gear score gear from the AH and yet there would somehow be an issue with a person who plays 14 hrs a day (which is MASSIVELY hardcore) who caps at 600 gearscore.
This, is, bizarre.
For some reason the PvE focused Knights around us would have us believe we are existing in systems that some mmo’s specifically engineer for a demographic that plays all the time…it’s not the case!
You should actively go start a forum post telling everyone who wants a PvP server to roll on or transfer to some dead server right now and stay flagged no matter what.
25 years collecting experience and memories and you still can’t see past your own stubborness of why certain mmo’s have fallen flat.
“It’s the PvP! It’s that damn toxic PvP!”.
Ye, we’ll ignore all the bs enchanting and games that employ boosts and systems that force players to PvE all the time if they want to maintain PvP relavance due to there being no lvl cap and attaining more mats/skill experience etc.
Like we’ll just blame the fact alone that people don’t want to vs one another, right??
No, you definetly said it, if that’s all you’ve gathered from 25 years of experience, don’t pretend like you’re the most experienced guy in the room, it’s not pretty.
I did not say it, and you should go re-read what I did say then start making sensical arguments instead of emotional responses designed to illicit another emotional response. You aren’t here for conversation, you’re here because you aren’t getting what you want - and behaving like a spoiled child for it.
I understand where you are coming from, but I would suggest that I have seen far to many MMOs where PVP players left before PVE players.
One thing I will also add is there are very very few Sandbox games that offer a PVE experience, most are Themepark. I honestly feel the developers have a great idea trying to advocate for all player types.
One last thing I feel is that it is hard to really see what the game is like until many of the current major holes are plugged, i.e. weapon viability (notice I did not say balancing).