I dont understand the new changes

Why does it matter to me, cause I enjoy the game on a social science level.

The numbers matter to understand the ebb and flow of the development and business.

It is funny how many ignore the rants of the past and do not think they do not pertain to tadays problems.

Much like how many of you do not understand why MTX MoF prices were normalized globally. And how it links to RMT.

Quite simple yet …

That is obvious

Its not and my argument has nothing to do with the player numbers

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Then why use the 20K CC in your argument? Why ask about the numbers?

Yes, your argument was about player numbers.

And on your question on

You will see RMT pop up a lot. Do a search in the forums and see how many times it pops up since sept 2021.

Quite simple

I was using that simply to point out its not a lot of people using RMT but we can just ignore that. The number of players really doesn’t matter. The point I don’t understand how you think RMT cost Amazon $7 million or any money in fact

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I explained it to you. You just chose to refuse my answer. Even if it is business basics.

Quite simple

Ad hom means you concede the argument

What you said makes 0 sense but that’s fine

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Translation: I cannot refute your factual statement, so I will choose NOT to answer it.

:rofl:

The reality is that how RMT occurs in NW is currently profitable for AGS, until such time as AGS decides to sell In-Game-Gold (IGG) for Marks of Fortune (MoF), thereby directly competing with RMT.

How RMT currently occurs in NW has no effect on AGS’s profits for NW, since AGS does not sell IGG, therefore, they cannot lose money they NEVER would have had to begin with.

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Exactly. Didn’t even want to take the time to argue with him anymore, thanks

Because this is how PvP works in every MMO:
If they use rock, they complain about paper but scissors is fine as is.

Then if the devs do nothing at all they get accused of doing nothing. When the fact is they will always get accused of doing nothing or the wrong thing.
Maybe they will appease rock this time by nerfing paper but next time it will be paper or scissors complaining.

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I gues???

Problem is bruiser is not even in that rock paper scissors circle. Nobody fears a bruiser one on one, only when they are in a fort backed up by a healer and vg can bruisers do much.

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They’re not doing it because bruisers are one shotting people although you can argue that they’re too strong for the amount of utility they bring.

They’re mainly doing it to shake up the meta. You can change every weapon but bruiser being meta for the entire life of the game will limit on what builds can actually shine, especially when speaking about melee builds.

Bruisers will still be fine, but I think they’ll be mostly for utility and support now if I were to guess. This opens up more spots for heavy armor tank builds, spear builds, etc.

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I mean people spending real money on gold can make them less likely to spend it on cosmetics, if they budget their money lol

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Bruiser is a mindset. It’s not exclusive to GA/WH. There’ll be true bruisers that find builds that fit the role and then define the meta from there. Or maybe GA/WH will still be viable but you just won’t stack your team with them. The devs want to see more build variety

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I have seen a mage with the heart of a bruiser in my company. He goes into fort in opr without fear and flamethrower everyone… but he is not in wars…

Bruiser in this context is not a mindset… it is great axe warhammer and I would argue medium armor. Months of play testing and game mechanics results in “meta”s that are optimal for this rule set. Bruiser is optimal right now with very specific weapons, skills, perks… etc . Deviate much from th at and you fall off the optimal curve.

In the short term bruisers will likely break into two classes.

  1. 300 con great axe/ warhammer in medium armor (clumper)
  2. 300 str(or maybe 150 sr/ 150 dex) 200 con gs warhammer in heavy armor (pumper)

As time goes by I’m not sure bruisers will survive. Losing that much dps and clumping ability may mean you just take more heavy bb and tanks for point and more mages and bows to bomb point.

This is why I wrote GA/WH bruiser, not bruiser. It’s a playstyle. I am aware of that mate.

what they really need to nerf is the lifestaff healiing.

without the broken pocket healing, bruseir can not be that much OP.

nerfing to bruseir and fort/rend is the same like nerfing to the rapier and heavy armor when AGS trying to resolve the complain of unbalance due to the Broken healing.

And i m telling you AGS will fail again since what they did and doing are just trying to cover the xhit hole instead of fix the xhit.

Healing been so broken is the root of 99% of the pvp unbalance.

when ppl refering to premade in OPR, most of them means they have at least one pocket healer.
if they dont have a pocket healer, not many would even notice that there are premade since it would be way less powerful.

I see plenty of melee playing opr solo, I often do and still plan to after the update.

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Honestly, healer isn’t too much of an issue, if you have one person with a disease perk then it lowers the healing numbers down to the same levels as medium/heavy healing, which people claim are not numbers that can be used in PVP. The issue is most people don’t use the disease perks because they want only perks that will make their damage number bigger.

That being said I think healers actually need a buff, not in terms of sacred, that should be a lot lower, the buffs it needs are lower cooldowns and a healing ability where they can select a target and channel a heal without moving.

We need to make the healer playstyle better and more fun and improve healing as a whole, the better the life staff is, the more healers we will have in the game which means more balanced pvp and quicker dungeon queues.