Yeah I think being forced to play a part of the game you don’t like to be able to pvp is not a good game design. It is not like I can just buy the stuff either since successfull pvp doesn’t give you any money either…
but you loose less durability if you die by another player then to an npc.
So it is less for per death but then again a pvp player usely dies more often then a pve player so i can see that it will take a punch to the wallet but then combine your pvp with pve and you should get the coins needed for repairs
Hang on… arent there also PVP gold drops for Wars, outpost rush matches?
And… are you telling me you play this game solely for the open world PVP and do nothing else? No dungeons, no invasions, no quests?
Arent you in a company where you could ask some crafter to make you some kits?
How did you obtain your gear if you only do PVP just by PVP drops?
I mean there are so many ways to get your hands on repair stuff. Are you telling me those are all a no go for you?
The devs have already thought of this - that’s why you get reduced durability loss from PVP deaths, and PVP kills drop armor/weapons that you can salvage.
It’s not that hard to buy cheap armor off the trading post to salvage for repair parts
Very few gold sinks??? Houses, trading, crafting, dying. etc etc
Ah well that was why I was asking if he only does pvp and nothing else. Crafting is not the only source of repair parts, but sure you run into a shortage if you just do one thing and nothing else.
I would also run into shortages if I only craft but do not gather for example. But that is personal choosed playstyle.
Everyone would look at me being silly if I then would suggest to have vendors selling basic materials for free just because I like to craft only and do nothing else than that.
All I said was, there are multiple ways to get your hands on repair parts and money to buy repair kits. But sure if you choose to ignore 2/3 of the game then surely you run into shortages.
Lets see:
- your company crafters could make you repair kits
- your company crafters could give you stuff they would scrap so you can scrapp it
- dungeons drop a ton of items which can be scrapped for repair parts
- regular mobs drop at times items that can be scrapped for repair parts
- pvp even drops items that can be scrapped for repair parts
- you can buy repair kits on the trade post
- you get money by doing PVP events like wars/invasions/outpost rushes
- you get money killing pve enemies in dungeons and open world
- you get money by selling stuff on the trade market
- you get money by doing quests / townboard quests
And nothing ot those would make you craft or go on recource gathering runs.
It would be cooler if you dropped a bag of gold haha
Taxes don’t burn gold though, that gold goes to owning company.
Repairs burn gold completely out of the game.
Well by that logic running should also decrease durability. Best gold sink ever.
OP has a point. Flagging doesn’t really give you much. But then they also hit you with a repair bill.
Now if flagging would increase gathering yield by 20%, then I’d be fine to bear the repair cost.
I don’t even keep an eye on repair parts or gold. I always have enough. The game is already holding your hand enough. When you die in PVP you lose nothing. All you have to do is click “repair all” and its like nothing ever happened. How much easier does it need to get?
You’ll need to continue playing before you can make accurate assessments. This assumption is wholly wrong.
If you want no PVE, play CS:GO or something, care.
I think getting your butt kicked in PvP, teleporting back to the settlement, and possibly failing your quest are heafty penalties for losing.
As a primarily PvE player, I’d have no problem if dying in open-world PvP didn’t lead to durability loss.
Yeah shame on me for wanting to only PvP in a PvP centric game… So your whole solution is based on other people giving me free stuff… Sorry mate but the world doesn’t work like that and I am not that entitled. in any case, the drops from pvp is not nearly enough to sustain the repair bills for dying in the open world. I can tell you don’t pvp much with that statement. Also FYI, invasions are not pvp.
Last night I helped a guild trying to take over Windsward on my server by running pvp missions so they could declare war. Actually the whole faction came together and made a push which was very cool. The thing is that also meant I died. A lot. The fighting was fierce and lasted for hours. Guess how many repairs parts I made during that time. Do you think “the drops” was even close to make up for it? I’ll give you a hint. NOT FUCKING CLOSE!
Now imagine doing this every day because you like it. You will very quickly run out of repair parts and are forced to do things in the game you don’t like. It is almost as you are being punished to play the game the way it was intended…
Not to mention re-specing. The biggest goldsink of them all currently at 500 G a pop…
This really sounds like you are cutting out 95% of the whole game though (the exploring, the crafting, the quests, the story, the dungeons, the invasion). That is a lot though.
Sure I stand maybe on the other side. But even I go for the other side if there is an inconvenience coming with it. For example if PVP is lost and the stations get downgraded I am affected in PVE / Crafting aswell. Or a company holding a territory rising the taxes to extreme. So I decide to go for War and PVP to help out. Do I like that? Heck no. Do I have the right to complain about this? No… because I know this was part of the game.
Sure most games do not use repair parts, they let your stuff actually break so you have to get new ones. I really do not know if you would appreciate that more, because getting new… good gear… means also pve content or spending gold.
Ah and btw regarding the free stuff… as I said look out for a company that helps each other out. After all if you do not work together in a company you wont win either. But yeah that requires talking to people I guess. After all it does not help an armorer to sit on 1000 gloves which they have to scrap because they cannot sell all of them, while being already at the repair part cap.
Are you seriously saying that pvp is 5% of the game… Are you sure we are talking about the same game here?
I don’t think you raise valid points. Even with downgraded crafting stations you can still craft. Or chose another settlement to craft in. If I run out of repair parts I can not continue to play, neither pvp or most of the pve. Very different situation.
Ehm… this game would have had as far as I know also crafting and gathering and exploring if would have released as a pure pvp game. But you said you dont like those. so you limit even the stuff that was also planned for pvp only.
Everything in the game legit is sinking the masses to 0 gold balance. Especially with the fishing chest nerf.
They should just return it to a PVP-only game. I hate PvP, will never touch PvP. But I also couldn’t even force myself to last a week playing what they call PvE. Game is a straight zero level product. There are already dozens of good survival games that do everything this game does and better. Having a thousand people around doesn’t magically make it better than any of those.